- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
I’m already not buying $70 games, I’m not gonna buy them at $80 or $90 either.
@lemmy.world While their costs have increased dramatically, wages have overall not kept up. Food or game, people will pick food. As a side pet peeve, how about more companies actually release a non broken day 1 game that doesn’t need a zillion patches to be playable first?
I’m even okay with it being a little broken (very little) as long as everything in the game is included in the price and I don’t have to microtransaction my way to a full game.
Salaries are too low, say employees everywhere.
Game prices are too high, say gamers everywhere.
I know I’m gonna get flamed for this, but I kinda agree.
I paid $60 for games back when a bottle of coke in a vending machine was 25 cents. Now I regularly see sodas in vending machines at $1.50 but games are still $60? Don’t get me wrong I’m grateful, but when you have a 0% price increase over a period of time where inflation increases by 150%+ everywhere else, it’s hardly surprising the companies are looking for new ways to monetize.
What you’re missing is that you don’t simply buy a $60 game anymore. You used to buy a $60 and that was that. Now you buy the game and have to $5 or $20 here and there for half of the content.
He said " The company’s major releases this year - Exoprimal, Resident Evil 4 Remake, and Street Fighter 6 - were priced at $60 at launch. " Meanwhile just the TMNT content of Street Fighter 6 costs $100 to get all of it.
Zero reason to increase game prices unless they want to get rid of MTX. Even single player games have MTX. They’re making more money than ever.
Devil’s devil’s advocate; gaming has grown many times over. GTA 3 sold 15M copies in 7 years, GTA 4 sold 6M copies in a week, GTA 5 sold 11M copies in 24 hours.
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