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Cake day: August 2nd, 2024

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  • Video is way off base. The game’s map is based off maps from the TTRPG, so they were going for accuracy to the source material. Also, having a smaller, denser map doesn’t necessarily equate to more story/gameplay. You still need writers and programmers to do their thing, even if the artists don’t need to make as many assets.

    Also, fast travel was in the game since launch. Sure, you had to unlock each fast travel point, but that’s pretty standard in open world games.

    Personally, I liked Night city as it was. It’s probably one of my favorite game worlds to exist in. More often than not, I found myself hopping on my bike and riding to my next destination while listening to the radio, rather than fast traveling. Screw cars though, lane splitting is much faster.


















  • The best defense is a good offense. Enemies can’t hurt you if they’re dead.

    The other side of that coin is dead dps is no dps. If you can’t survive, you need to learn mechanics and/or adjust your build so you can survive better.

    Keeping both of these lines of thought in mind, offense usually wins out over defense because killing faster results in more enemies dying, faster clear times, and bigger numbers, which most people tend to prefer. Defensive stats/skills lose value when they’re not being used, where offensive stats/skills always have value.