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maxint@programming.dev to Programming@programming.devEnglish · 9 days ago

Migrating away from Rust [gamedev]

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Migrating away from Rust [gamedev]

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maxint@programming.dev to Programming@programming.devEnglish · 9 days ago
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Migrating away from Rust.
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Follow Up: Highlights from the comments on “Migrating away from Rust.” When I started building Architect of Ruin in Dec...
  • FizzyOrange@programming.dev
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    9 days ago

    Games might be an area where it isn’t too bad since you can disable the GC while doing all your physics and graphics, and then just after you’ve dispatched a frame trigger a GC with a hard time limit.

    I don’t know if Unity works like that but it should.

    • Mihies@programming.dev
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      8 days ago

      I don’t think that’s even possible - to have that much control over GC engine that is.

      • FizzyOrange@programming.dev
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        8 days ago

        It definitely is.

        https://stackoverflow.com/a/32007523/265521

        • Mihies@programming.dev
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          8 days ago

          It’s not trivial as it seems. See https://github.com/dotnet/runtime/issues/37667 and enhancement that happened only in .NET 8.

          • FizzyOrange@programming.dev
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            8 days ago

            Interesting. From the sounds of it Unity added their own API for it though.

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