14 crashed and burned until they brought in the A-Team to reboot it.
I’d say that had a much bigger impact on Dev cycle than a successful release on the first try with 7Remake.
If nothing else, successful releases produce more talented Devs, while failures burn them. And that gets us back to 15, which was an outright dumpster fire.
14 crashed and burned until they brought in the A-Team to reboot it.
I’d say that had a much bigger impact on Dev cycle than a successful release on the first try with 7Remake.
If nothing else, successful releases produce more talented Devs, while failures burn them. And that gets us back to 15, which was an outright dumpster fire.