Is there any way to move an object directly toward or away from the camera while scaling it to preserve its apparent size, so it doesn’t look like it’s moving or scaling? I don’t think this is very useful, but it could be good for condensing a distant landscape to be visible with realistic looking scales while not requiring a huge rendering distance.
Yeah this images illustrate what I mean by a building having the same visual angle as a person.
In this case, it’s actually about half. But you get what I mean.