Tony Bark@pawb.social to Games@lemmy.worldEnglish · 1 month agoNexus Mods Sale Sparks Concern in Modding Communitycomicbook.comexternal-linkmessage-square121fedilinkarrow-up1403arrow-down17
arrow-up1396arrow-down1external-linkNexus Mods Sale Sparks Concern in Modding Communitycomicbook.comTony Bark@pawb.social to Games@lemmy.worldEnglish · 1 month agomessage-square121fedilink
minus-squareAllero@lemmy.todaylinkfedilinkEnglisharrow-up3·1 month agoFederation would allow you to only host mods not hosted at other servers, with some level of redundancy. Also, it could use a modding app with BitTorrent-like functionality, so that downloaders could share their copies as well.
minus-squareDoucheBagMcSwag@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2arrow-down1·edit-21 month agoSo…old mods or mods for uninteresting and obscure games would eventually die because of zero seeders. It’s a fact of life that this would happen
minus-squareAllero@lemmy.todaylinkfedilinkEnglisharrow-up1·1 month agoI wonder if this could be solved on protocol level, i.e. automatically preserve objects with least redundancy, as known to the server. Like if federated servers hold 50 copies of a file, it’s likely not worthy of saving, but if there is only 1 or 2, it must be stored.
Federation would allow you to only host mods not hosted at other servers, with some level of redundancy.
Also, it could use a modding app with BitTorrent-like functionality, so that downloaders could share their copies as well.
So…old mods or mods for uninteresting and obscure games would eventually die because of zero seeders. It’s a fact of life that this would happen
I wonder if this could be solved on protocol level, i.e. automatically preserve objects with least redundancy, as known to the server.
Like if federated servers hold 50 copies of a file, it’s likely not worthy of saving, but if there is only 1 or 2, it must be stored.