• Kuro@lemm.ee
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    I’ve been on the fence about this game for a while now. How does it compare to something like PoE?

    • PlantJam@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      1
      ·
      1 year ago

      Think of it as a middle ground of complexity between D3 and PoE. It’s a ton of fun even in its current early access/beta state.

    • bitwaba@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      1 year ago

      Less complex than POE’s skill tree and gem system.

      Enjoyable more complex than D3 and D4s trees.

      Each base class has a passive tree, and each base class has 3 masteries. You can only master in 1 of the 3. Each mastery has its own passive tree as well. After a certain number of points in a passive tree, you unlock additional skills related to that class or mastery.

      Each skill itself (max of 5 skills on the skill bar) had it’s own speculation tree. You’ll get ~20 points to customize how the skill plays (things like increased area of effect, cast speed, damage element type, etc).

      There’s a lot of synergy between the skills, so you can specialize them in ways that make them feel very powerful.

      Personally, it’s my favorite ARPG of the current generation. However it does feels a bit easy. I’m hoping they have it tuned towards getting people to end game faster to get more feedback during early access. I didn’t feel like I was where I should be in terms of difficulty unless I was in a zone 10 levels higher than me. Hopefully they narrow that gap by 1.0 and make it a little more difficult.