The game is quite long for how limited the gameplay is. Combat had an interesting rhythm gimmick but it should have been a 5-6 hour, tight experience, not 10-12. It really outstayed its welcome for me given that the game is just combat arenas and cutscenes.
Apart from that combat could be broken by spamming companion abilities once you unlocked them all, it didn’t feel like there was any reason to use different combos than 2 or 3 that worked fine.
I end up with the feeling that the hype around the game comes mainly from the unfair closure of a studio that did something that wasn’t just following trends.
People hold the game up as an example of what’s wrong with the cash grabbing nature of big publishers in the industry, but I just don’t think it’s a good game at all.
some people also dont realize, the guy who founded Tango, Shinji Mikami, had already left Tango to found a new company before the selling of the studio.
If anyone lived throught the 6th gen of consoles and earlier. Theyd recognize a lot of his works at capcom.
Wow he directed a bunch of Resident Evil, and Dino Crisis. And worked on Aladdin on the SNES. Respect.
He also directed two action GOATs: God Hand and Vanquish.
He did not direct Hi-Fi Rush though—that was John Johanas.