In a move that feels straight out of the "Did they really say that?" playbook, Ubisoft now claims that microtransactions don't just boost revenue—they actually make games more fun.
It definitely depends. You need to keep people engaged, so a lot of the time there’s still development on good content. But the good content that doesn’t fit in the MTX scope is cut.
And I mentioned the flood of bad cosmetics. Although I think fluffing the cosmetics is more about artificially extending replay value for grinders and giving deep purchase incentives for whales. In my experience, the purchase incentives are terrible (expensive) compared to just playing. Then again, I don’t buy MTX. So if I’m not advancing without paying, I’m likely to just quit.
It definitely depends. You need to keep people engaged, so a lot of the time there’s still development on good content. But the good content that doesn’t fit in the MTX scope is cut.
And I mentioned the flood of bad cosmetics. Although I think fluffing the cosmetics is more about artificially extending replay value for grinders and giving deep purchase incentives for whales. In my experience, the purchase incentives are terrible (expensive) compared to just playing. Then again, I don’t buy MTX. So if I’m not advancing without paying, I’m likely to just quit.