Yes, let’s call other gamers monkeys based on platform of choice. Kneejerk reaction would be to call PC gamers the most toxic bunch but I know it’s just a loud basement dwelling minority thankfully.
In FPSes, the aim assist is too overpowered in a ton of games because if they had to actually aim they’d never go positive. The only FPS players on controller I respect are Rainbow Six Siege console players. I even dare to say that a Silver R6S console player is better at aiming than a Crimson (highest rank) Call of Duty console player.
Some people just don’t realize how carried they are. No one should get an aimbot for free for choosing to play on a PS5.
I’m sorry, but explain to me how is it fair that certain platforms have a literal aimbot while some others don’t? It’s absurd this is even getting discussed.
People that play with aim assist are cooking their brains exactly like students who use ChatGPT for everything and forget how to actually be creative. You don’t learn muscle memory or how to aim properly on a controller when the game literally aims for you.
It sounds like you take more of an issue with existence of aim assist rather how it is balanced in particular games. Crossplay is beneficial because it increases the player pool, game longevity and (to the best of my knowledge) is usually optional, no? One would assume that aim assist is tuned to provide a fair challenge to users with different input devices and that in an actual competitive setting that wouldn’t be of any relevance anyway.
Well, sorta. I don’t mind some sort of aim assist to bring parity between console and PC, but the way CoD does it is by making a bubble around an enemy character that will follow them no matter what direction you go to (this is basically rotational aim assist). IMO, aim assist should either only slow down the aim while it’s over an enemy, or have a delay in the rotation to mimic the way a player without aim assist would naturally react to a change in direction.
There’s bad on both sides no doubt, but my experience has been 8/10 times the console player is the one talking about my mother or getting all excited to say the n word behind the anonymity of the internet. Could be just that there is a larger player base using consoles. Anyway, the toxicity you’re referring to is a bias that has been built from individual experiences. Try a few rounds of vanilla Arma Reforger, there’s a noticeable difference between thr console and PC players in that setting.
Yes, let’s call other gamers monkeys based on platform of choice. Kneejerk reaction would be to call PC gamers the most toxic bunch but I know it’s just a loud basement dwelling minority thankfully.
In FPSes, the aim assist is too overpowered in a ton of games because if they had to actually aim they’d never go positive. The only FPS players on controller I respect are Rainbow Six Siege console players. I even dare to say that a Silver R6S console player is better at aiming than a Crimson (highest rank) Call of Duty console player.
Some people just don’t realize how carried they are. No one should get an aimbot for free for choosing to play on a PS5.
I’m glad I don’t play games to earn respect of others, what a miserable way to have fun.
I’m sorry, but explain to me how is it fair that certain platforms have a literal aimbot while some others don’t? It’s absurd this is even getting discussed.
People that play with aim assist are cooking their brains exactly like students who use ChatGPT for everything and forget how to actually be creative. You don’t learn muscle memory or how to aim properly on a controller when the game literally aims for you.
It sounds like you take more of an issue with existence of aim assist rather how it is balanced in particular games. Crossplay is beneficial because it increases the player pool, game longevity and (to the best of my knowledge) is usually optional, no? One would assume that aim assist is tuned to provide a fair challenge to users with different input devices and that in an actual competitive setting that wouldn’t be of any relevance anyway.
Well, sorta. I don’t mind some sort of aim assist to bring parity between console and PC, but the way CoD does it is by making a bubble around an enemy character that will follow them no matter what direction you go to (this is basically rotational aim assist). IMO, aim assist should either only slow down the aim while it’s over an enemy, or have a delay in the rotation to mimic the way a player without aim assist would naturally react to a change in direction.
There’s bad on both sides no doubt, but my experience has been 8/10 times the console player is the one talking about my mother or getting all excited to say the n word behind the anonymity of the internet. Could be just that there is a larger player base using consoles. Anyway, the toxicity you’re referring to is a bias that has been built from individual experiences. Try a few rounds of vanilla Arma Reforger, there’s a noticeable difference between thr console and PC players in that setting.