• floo@retrolemmy.com
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    1 day ago

    Yeah, the big reason to do that was so you could attach an EGPU which wasn’t supported natively. Now it is, though, so the need for that mostly disappeared. Plus, macOS is now so reliant on proprietary interval hardware like the T2 chip, then I won’t run on anything, but Apple hardware.

    • Duamerthrax@lemmy.world
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      1 day ago

      eGPUs? I ran a Hackintosh because Apple didn’t sell hardware in the configuration I wanted. Less to do with GPUs and more to do with the lack of hard drive slots or PCIe slots. I had a nice workflow with some pieces of shareware that slowly lost support with each major OS update and every major update also came with less customizing for Finder. By the time they switched to their own ARM chips, I was ready to drop it. Apple’s idea of game support was just mobile shit anyway. They should have become partnered with Valve on Proton.

    • paraphrand@lemmy.world
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      1 day ago

      The big reason to make a hackintosh was to use eGPUs?

      eGPUs were not supported natively? And now they are?

      What timeline are you talking about here? Is it all back 10-6 years ago?

        • paraphrand@lemmy.world
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          1 day ago

          Ok, that makes a bit more sense then.

          eGPUs got pretty good support on Intel Macs in the years leading up to Apple Silicon. And that transition started 5+ years ago. And now all Apple Silicon Macs have no eGPU support.

          I find it weird that you cite eGPU support since hackintoshes almost always have PCI slots. And the eGPU support still comes from Apple (at the driver level) even on a hackintosh. AFAIK.

          • Duamerthrax@lemmy.world
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            1 day ago

            I did a little digging. It seems like mainline Apple hardware with Thunderbolt 2 had limited eGPU support because of bandwidth constraints. Thunderbolt 3 had full support.