• SirActionSack@aussie.zone
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    4 days ago

    We would have no way of knowing what the time factor is but I think 1:1 seems highly unlikely. Much more likely that we’re running very slowly due to limits on available processing power or very fast so a civilisation can rise and fall within the observer’s lifetime.

    • waspentalive@lemmy.world
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      1 day ago

      We’d be like villagers in a single-player Minecraft world. When Steve leaves the game, we freeze in mid-clock tick, and when Steve returns, we are back too, not even aware of the event.

    • Naz@sh.itjust.works
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      4 days ago

      It’s 0.666× time scaling max, and 0.0625 min.

      One second in the simulation occurs roughly every 16 “real seconds” if on a direct pipe in a closed instance with a superuser.

      There’s a time warp/stretching factor which slows down or speeds up the time simulation, allowing for extremely complex physics calculations to occur in what appears like real time, it’s all lerped to synchronize with unitary clock, so even a 16 Hz explosion looks like 480 Hz.

      To avoid crashing, light-speed has been capped just below the engine maximum of 300,000,000 m/s² at

      c_max=0.999
      
      (See: Time Dilation, General, Special Relativity)