Also includes big balance changes.

  • Skullgrid@lemmy.world
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    3 days ago

    Interesting take. I thought the lack of knowledge on item behaviour added to the ludonarrative harmony, since you’re a lost child wandering around. I did look up the item descriptions after though, in case some things didn’t make complete sense.

    Once I started mastering the game and they added zillions of new items that diluted the item pool, it lost its lusture.

    But I can see how it could be frustrating to not know wtf the stuff does

    • Ech@lemmy.ca
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      3 days ago

      That certainly was the intent. I just hated it. It felt like every run was doomed from the start until I managed to get through the seemingly endless number of runs that would be needed to suss out not just what every item did, but how they interacted. There were parts I really liked, but I kept putting it down because it just wasn’t fun. Once that daunting requirement was removed, I had a blast and played it a ton. I haven’t gone back to it in a long time and it still remains one of my most played games on Steam.