Hell it is me, with some big news! Patch 1.9.7.13 launches TODAY, and let me tell you: this is one tasty update packed with new features, balance changes, and quality of life improvements - including some that folks have been asking about for a LONG time. Ever been hesitant to grab an item or activate that card because you can’t quite remember what it does, exactly? Well no longer – because we’ve added ITEM DESCRIPTIONS for every collectible, consumable, and trinket in the game!
Interesting take. I thought the lack of knowledge on item behaviour added to the ludonarrative harmony, since you’re a lost child wandering around. I did look up the item descriptions after though, in case some things didn’t make complete sense.
Once I started mastering the game and they added zillions of new items that diluted the item pool, it lost its lusture.
But I can see how it could be frustrating to not know wtf the stuff does
That certainly was the intent. I just hated it. It felt like every run was doomed from the start until I managed to get through the seemingly endless number of runs that would be needed to suss out not just what every item did, but how they interacted. There were parts I really liked, but I kept putting it down because it just wasn’t fun. Once that daunting requirement was removed, I had a blast and played it a ton. I haven’t gone back to it in a long time and it still remains one of my most played games on Steam.
Interesting take. I thought the lack of knowledge on item behaviour added to the ludonarrative harmony, since you’re a lost child wandering around. I did look up the item descriptions after though, in case some things didn’t make complete sense.
Once I started mastering the game and they added zillions of new items that diluted the item pool, it lost its lusture.
But I can see how it could be frustrating to not know wtf the stuff does
That certainly was the intent. I just hated it. It felt like every run was doomed from the start until I managed to get through the seemingly endless number of runs that would be needed to suss out not just what every item did, but how they interacted. There were parts I really liked, but I kept putting it down because it just wasn’t fun. Once that daunting requirement was removed, I had a blast and played it a ton. I haven’t gone back to it in a long time and it still remains one of my most played games on Steam.