I really like the world exploration. The world is pretty big, and it’s common to come across an obstacle that you can’t get past. I like the feeling of spending a few minutes trying to assess whether there’s a way past, and then going off adventuring elsewhere, eventually finding something that makes you go “ooooh, that’s how I’m meant to get past that earlier place”. I like that it really rewards exploration. There’s a lot of hidden stuff, but it’s not overly opaque — there are usually lots of clues that help you to find secrets.
The open world also makes bosses easier. I’m not great at bosses, so quite often I will get bored of trying against a difficult boss and go elsewhere. There’s nearly always more places to explore, and possibly find things that will make things easier.
I also love how well tutorialized the game is. When you get a new ability, the level design in the section after that helps you to learn first hand how that ability works, so even though the literal tutorial bit is little more than "Press [button] to [use ability], you come away with a good understanding of what that new ability will allow you to do.
I’m also typically not keen on platformers, but this game scratches a different itch for me
I really like the world exploration. The world is pretty big, and it’s common to come across an obstacle that you can’t get past. I like the feeling of spending a few minutes trying to assess whether there’s a way past, and then going off adventuring elsewhere, eventually finding something that makes you go “ooooh, that’s how I’m meant to get past that earlier place”. I like that it really rewards exploration. There’s a lot of hidden stuff, but it’s not overly opaque — there are usually lots of clues that help you to find secrets.
The open world also makes bosses easier. I’m not great at bosses, so quite often I will get bored of trying against a difficult boss and go elsewhere. There’s nearly always more places to explore, and possibly find things that will make things easier.
I also love how well tutorialized the game is. When you get a new ability, the level design in the section after that helps you to learn first hand how that ability works, so even though the literal tutorial bit is little more than "Press [button] to [use ability], you come away with a good understanding of what that new ability will allow you to do.
I’m also typically not keen on platformers, but this game scratches a different itch for me
Interesting. I wouldn’t have pictured platformers as having this much exploration. Thanks for taking the time. I’ll have to check it out.
I don’t think platformer is a fair description of the game. Play forming is necessary but there’s a lot more to it.