It was new technology, 3D was a fairly new concept in gaming in the mid 90s. But it took so long to get properly implemented. You have super mario 64, gex enter the gecko, lemmings 3D. I am wondering if it was a business decision and not the devs who pushed for a free roaming camera, since it was clearly not a satisfactory result gameplay wise. Because at the same era, you have games with fixed camera angles that are much better experiences overall.
Mouselook was an option, but since the engine didn’t have any options for looking up and down, it always felt weird to play with a mouse.
Was mouselook an option in version 1.0?
I believe they had a weird hybrid with mouse looking around and also moving forward and back.
It was definitely a time where they were figuring out how to make control schemes work, how to use two-button mice, etc. I remember playing Unreal (not Tournament!) with the numpad and thinking it was great.
wasd-standardization is one of the best breakthroughs in computer gaming in the last 25 or so years.
Mouse look was a thing in Wolf 3D, and similar to Doom, it did the whole forward/backward bit too. Really weird.
I don’t know if it was in 1.0 but definitely before the final version. I tried it before 1.666 was around and chose to play keyboard only.
Yup, I know it was there later, just not sure if it was always there. I do remember that later versions had significant improvements to their setup utility (which may have included mouselook)