• carmo55@lemmy.zip
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    2 days ago

    Difficulty and fun are orthogonal, one doesn’t exclude the other. Look at something like Celeste, it gets brutally difficult in farewell but never feels unfair.

    A difficult game should motivate the player to get better, and that can happen while still remaining a fun experience. Nine Sols has a difficult combat system, but the combat feels fluid and fast-paced. Learning how to parry an enemy’s attacks and get in counter hits feels amazing, also you get lots of meaningful upgrades and rewards from everywhere.

    Meanwhile in silksong you have a character with insane horizontal movement, then you repeatedly get pushed through narrow vertical platforming sections with flying enemies above, spikes on the sides. Killing a bell guy by agonizingly hitting them 1 hit at a time before they dash away out of reach again is not a fun combat paradigm and doesn’t create the power fantasy Hollow Knight excelled at.

    The boss fights and >!Mt.Fay!< are fantastic but exploring the map just feels frustrating, especially when 90% of zones don’t drop any rosaries.

    • Uruanna@lemmy.world
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      2 days ago

      Why drop rosaries when you get killed in 3 hits (for about all of act 1 at the very least) and come across a dozen enemies that bait and dodge every input you make and spike traps within a couple screens every time you die and you get killed a second time on your runback anyway

      • Doc_Crankenstein@slrpnk.net
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        8 hours ago

        This is why you utilize the rosary stringing stations. If you’re walking around with a lot of loose rosary beads, then that’s on you.

        • Uruanna@lemmy.world
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          7 hours ago

          Not a lot of those in a 5 screen run back, I just need one more try to kill that boss anyway, I swear. Oh shit, it has another move shit he’s juggling 3 HP off me at once aaaand I’m dead again.

          And that’s not counting the unexpected “oops you’re locked now, fight these 5 waves of enemies, also your coccoon is locked in that room too, good luck getting your shit back” on your way to anywhere. If that’s your first time playing the game, it takes a bit to pick up on how cruel the game is and to start thinking about how to handle that. I’m not talking about people who already know the game here. That’s not on me, no.