• Goodeye8@piefed.social
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    1 day ago

    I’m currently playing No Mans Sky and the game throws so many random items your way without any indication as to what it’s used for. I have containers upon containers full of things I’ve never used because I have no idea where or when to use them. I could google and end up in a fandom wiki where I’ll get wrong information because the page is missing information about the last X updates that have changed what the thing does. In that scenario I could absolutely see a use case for gaming AI where I don’t have to waste my time getting the wrong information as the AI can instantly tell me that wrong information.

    But more realistically I could also see AI being used to help people get from nothing to a meta build, because most games that have meta builds have guides only for what the meta build is and no explanation how to get to the meta build or what parts of the meta build are important. That’s why you see people blindly imitating meta builds and then getting absolutely obliterated because they have no idea why the meta is meta. AI could fill in those blanks while playing the game. I guess it could even be abstracted to just helping follow the meta meta. Like for instance in CS2 if you’re an average player and you have no idea how the rounds flow the AI could tell you “the opposing team has X economy, buy Y and be aware of Z”, which technically isn’t cheating as it’s just game knowledge, but IMO it’s borderline cheating.

    I could come up with ideas how AI could be used by the average gamer, but all those ideas kinda expect AI to be actually useful and I’m not sold on AI being that useful.

    • untorquer@lemmy.world
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      1 day ago

      I agree on the mechanics.

      Game wikis and meta knowledge result from experimentation and lead to communities. Any game with a following organically develops this community and it’s part of the creativity that makes a game worthwhile for long-term players.

      AI would simultaneously rely on that community’s knowledge base while precluding the players interactions with that community. These communities are already strained and AI adoption spells death to a games development because of this increased isolation. Veteran players and the communities are simply the best way to generate market interest in a game without a giant budget.

      If a developer produces version 1.0 and this cycles through, the Dev has a hard choice about any patches that impact meta. Will the players get frustrated because it giant play the way there told it should? How will the AI understand the new stuff?

      These thoughts aren’t fully fleshed out but it seems to me that AI game assistant would hurt small developers, hurt gaming communities, and concentrate the market even more on those with the biggest marketing budgets.

      • Goodeye8@piefed.social
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        1 day ago

        With the meta point I didn’t think AI would be the one figuring out the meta, I seriously doubt AI could be that intelligent.

        I imagined a scenario where the veteran/hard-core crowd of any game community figures out the meta but AI consumes the steps of how we end up in such a meta and then spits out that information to the average gamer so they could follow the steps into the meta. It would affect communities because there would be less of a reason for the average gamer to partake in a community but I doubt it would be some sort of a death knell for communities or game development.