cross-posted from: https://programming.dev/post/37902936

For anybody wondering what is going on with $CANCER live stream… my life was saved for whole 24 hours untill someone tuned in my stream and got me to download verified game on Steam

After this I was drained for over 32,000$ USD of my creator fees earned on pumpdotfun and everything quickly changed. I can’t breathe, I can’t think, im completely lost on what is going to happen next, can’t shake the feeling that it is my fault that I might end up on street again or not have anything to eat in few days… my heart wants to jump out of my mouth and it hurts.

I won’t rewatch this myself but I have added a clip from the stream after I noticed what has happened.

also I have succesfully (CTOed) my creator rewards and they have been redirected to safe device.

Source: rastaland.TV on X/TwitterPrivate front-end.

More context:

Yesterday a video game streamer named rastalandTV inadvertently livestreamed themselves being a victim of a cryptodraining campaign.

This particular spearphishing campaign is extraordinarily heinous because RastaLand is suffering from Stage-4 Sarcoma and is actively seeking donations for their cancer treatment. They lost $30,000 of the money which was designated for their cancer treatment. In the steam clip their friend tries to console them while they cry out, “I am broken now.”

They were contacted by an unknown person who requested they play their video game demo (downloadable from Steam). In exchange for RastaLand playing their video game demo on stream, they would financially compensate them.

Unfortunately, the Steam game was actually a cryptodrainer masquerading as a legitimate video game.

Video.

Source: vx-underground on X/TwitterPrivate front-end.

Source: ZachXBT on X/TwitterPrivate front-end.

Rastaland GoFundMe.

Comments
    • kbobabob@lemmy.dbzer0.com
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      19 hours ago

      Obviously, Steam is supposed to vet the source code of every game thoroughly before it ever gets put up for sale.

        • KuroiKaze@lemmy.world
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          9 hours ago

          It’s not sarcastic. That’s exactly how most of these platforms work behind the scenes. They run automated, dynamic and static analysis against all the app code looking for potentially harmful signatures.

          • AwesomeLowlander@sh.itjust.works
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            9 hours ago

            Pretty sure Steam already does that. And no automated (or even manual) analysis is going to be 100% foolproof, or we wouldn’t be worrying about supply chain attacks in Linux. So that puts us back at square one.

            • KuroiKaze@lemmy.world
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              8 hours ago

              Yeah that’s literally what I said. Seems like the previous guy didn’t understand that. I don’t know why anyone would downvote me for just explaining how it works.

              • AwesomeLowlander@sh.itjust.works
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                7 hours ago

                I think because in the context of the discussion, you’re (probably unintentionally?) making it sound like Steam is at fault for not catching the malware.

                • KuroiKaze@lemmy.world
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                  7 hours ago

                  I mean that’s explicitly what the document above says. They call it a colossal failure of valve to allow such incredibly brazen and malware to exist on their store. If you read the forensic analysis, the writers definitely are very much blaming valve for the breach.

    • Modern_medicine_isnt@lemmy.world
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      15 hours ago

      Steam could easily gave automation the installs and runs games in a sandbox. Then watches what they do. The things it needed to do to steal the crypto should be vastly different than what a game should be allowed to do.

      • Die4Ever@retrolemmy.com
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        11 hours ago

        There are so many ways malware could get through that. What if it waits for a specific date or a certain amount of progress in the game? This automated sandbox probably wouldn’t be smart enough to beat the game, certainly not with as many games as they have.

      • dogs0n@sh.itjust.works
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        11 hours ago

        It isn’t easy as you say.

        If they could let us run games in a sandbox/virtualised area that would be amazing though. That’s a very big ask though.

        I do know that xbox consoles run games in their own hyper-v vm which gives extra protections to us from most malicious code.

        Obviously this would be hard for Steam to implement, but it would be a very nice measure.

      • dafta@lemmy.blahaj.zone
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        14 hours ago

        This isn’t foolproof. A lot of malware these days is resistant to analysis because they can detect that they’re running in a sandbox and refuse to run the malicioua code.