Even still, it’s a bit of a trick to pull off. When you make a game like GTA, you’re not really making one game. You have to make a good driving game, you have to make a good shooter, you have to make a good story.
Graphics being complex or not it’s not in a lot of indie dev’s wheelhouse to make several kinds of gameplay strongly enough that none of them feel considerably weaker when you move from one to the other during play.
Even still, it’s a bit of a trick to pull off. When you make a game like GTA, you’re not really making one game. You have to make a good driving game, you have to make a good shooter, you have to make a good story.
Graphics being complex or not it’s not in a lot of indie dev’s wheelhouse to make several kinds of gameplay strongly enough that none of them feel considerably weaker when you move from one to the other during play.