For single player games, sure. For games with co-op, sure. But I can understand multiplayer lifeservice games, MMOs/MMO-lites and similar to have in game stores (with reasonable pricing).
even if it’s a multi-player game like Dota 2, even though their items are purely cosmetical and arguably have 0 competitive advantage. their method of selling is still predatory as fuck, lots of lootboxes for exploiting gambling addiction, limited availability stuff to trigger FOMO.
You are right, totally. There is monetization, and there is monetization. Not all systems are equal. Maybe because I didn’t play any games with lootboxes lately I could moarly forget about them.
With the second hand market, Dota 2 (and CSGO) are LITERALLY excatly like trading card games. Noone gave a fuck for years about those.
Hell, of all “predatory” systems, Dota 2 is the absolute most fair, most tame one. The only realistic alternative are 20 dollar skins, like with Overwatch 2.
So many people don’t get this. Case in point: the latest Gundam game. The game is completely free, only a couple characters and some pointless cosmetics cost money. The characters you could get for $20 and the cosmetics were not expensive either, not even 1/10th as bad as something like Dota or Valorant. And yet people still complained about the monetization like crazy. It’s almost like the people making the game aren’t working for free and actually need to make money at some point…
For single player games, sure. For games with co-op, sure. But I can understand multiplayer lifeservice games, MMOs/MMO-lites and similar to have in game stores (with reasonable pricing).
to me it’s a bit more complicated.
even if it’s a multi-player game like Dota 2, even though their items are purely cosmetical and arguably have 0 competitive advantage. their method of selling is still predatory as fuck, lots of lootboxes for exploiting gambling addiction, limited availability stuff to trigger FOMO.
that’s fucking shite.
You are right, totally. There is monetization, and there is monetization. Not all systems are equal. Maybe because I didn’t play any games with lootboxes lately I could moarly forget about them.
With the second hand market, Dota 2 (and CSGO) are LITERALLY excatly like trading card games. Noone gave a fuck for years about those. Hell, of all “predatory” systems, Dota 2 is the absolute most fair, most tame one. The only realistic alternative are 20 dollar skins, like with Overwatch 2.
plenty of skins are not tradeable in dota2 and were exclusive to a given time period.
trading cars games are predatory too
If the games are F2P…sure.
Yet here we are. Look at for example WoW of FF14. Full price expansions, monthly sub AND ingame cash shop. Ridiculous.
I agree games should pick between subs and in game stores. But i can see why buy to play could not be enough for live service games.
As long as things can be earned without spending a buck
So many people don’t get this. Case in point: the latest Gundam game. The game is completely free, only a couple characters and some pointless cosmetics cost money. The characters you could get for $20 and the cosmetics were not expensive either, not even 1/10th as bad as something like Dota or Valorant. And yet people still complained about the monetization like crazy. It’s almost like the people making the game aren’t working for free and actually need to make money at some point…