• Katana314@lemmy.world
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    1 year ago

    Most people would prefer the third option - and would be very, very quiet in online discussions as to why.

      • Katana314@lemmy.world
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        1 year ago

        I’ve made some very small games as a hobby for game jams, but the main reason I’m not charging for them is that I know they wouldn’t be worth any tangible amount of money regardless.

        If they contained, say, hours of voice acting, a wholly unique gameplay concept, and visuals that took hundreds of thousands of man-hours, then for its business model I’d suddenly be more doubtful of that “donate if you enjoy” model.