I was watching the IGN overview on “No Rest For The Wicked” and they say that they abandoned the point-and-click system in favor of WASD because it was not precise enough.

I don’t mind it, either way is fine. However I love the League of Legends type of movement, it’s a factor that makes me still play the game.

(DotA has even better and precise movement mechanics but they are less fun I think)

It’s hard to master yeah, with the unlocked camera and all but I feel like you can be very precise and do exactly what you want: it is very satisfying.

What do you think? Do you know other games that use this point-and-click movement?

  • DrRatso@lemmy.ml
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    9 months ago

    There is a (now basically dead) game that I had high hopes for, called Omega Strikers. Top down moba air-hockey blend. Tons of high octane fun.

    It had both an option for wasd and traditional moba control. The consensus by /theydidthemath type folks was that clicking in non wasd axis directions meant you can get certain movements ever-so-slightly quicker since you move along a straight line instead of using whatever two lines that you need to get to that spot. Now it is a question of it it actually mattered but that was true.

    The midle way would be an analog stick.

    I don’t think that wasd or even analog can be called more precise either, they require you to stop the movement input precisely on the spot you want, where as with clicking you just point and click…