• TheLowestStone@lemmy.world
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      3 months ago

      What people don’t say is often more important than what they do. I wouldn’t be surprised at all if the The Witcher 4 is an always online multiplayer game with mtx.

  • RealFknNito@lemmy.world
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    3 months ago

    Hammering and saw noises.

    Ah, there it is. CDPR is rebuilding their reputation after Cyberpunk’s launch. Nature is healing.

      • Potatos_are_not_friends@lemmy.world
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        3 months ago

        StarCraft Brood Wars Diablo 2 Lord of Destruction

        People shit on Bethesda but they’ve consistently released banger expansions. Far Harbor was incredible.

        • Kedly@lemm.ee
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          3 months ago

          Even the publicly acknowledged start of Micro Transactions “Horse Armour” was couched in decent medium sized DLC and The Shivering Isles

      • schmidtster@lemmy.world
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        3 months ago

        It is kinda funny how people have no issue paying for it all together as bundle, but separate it so people can pay for things individually is silly and everyone is suddenly offended?

        I would rather have a story for $10 and $1 outfits I can ignore, than to spend $30 on a story and bunch of cosmetics that don’t add to the game.

        This is just marketing, nothing more. They make more money forcing you to buy everything than letting you pick what you want.

        • Ogmios@sh.itjust.works
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          3 months ago

          Eh… It’s more than just paying, but that a lot of the stuff which is now a standard microtransaction used to be integrated into the total experience, so you’d unlock outfits and such for finding secrets or completing challenges. That sort of content was integral to the over all experience, not just an extra to tack on as an afterthought.

  • TankovayaDiviziya@lemmy.world
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    3 months ago

    Give it twenty years and CDPR will also succumb. Ubisoft, EA and Activision were kings until they got greedy. All companies eventually enshittify because it is all about money at the end of the day in this capitalist culture we live in.

  • hungprocess@lemmy.sdf.org
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    3 months ago

    “Spending a huge chunk of the budget on dishonest advertising and then releasing a significantly different, half-broken game is still cool though.”

    • A_Random_Idiot@lemmy.world
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      3 months ago

      but its okay, cause 4 years later we’ll release an expansion and what we are declaring the final patches to finally have the game in a state it should have been when it was fucking released.

      Thanks for all the money, suckers customers!

      • makyo@lemmy.world
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        3 months ago

        The worst thing is that everyone seems to think that it IS where it should have been at release! Which I will admit that it is finally the polished bug-free game that any game should be at release. But anyone like me who was watching every last promo video they did teasing the game pre-release, knows it still isn’t and never will be the game they promised it would be.

        Their insistence on releasing on previous gen hardware is surely as much to blame as the rush to get it out for that sweet sweet pandemic money. Still looking back it’s hard to say if it ever was going to live up to what they were teasing it would be.

    • Cold_Brew_Enema@lemmy.world
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      3 months ago

      Exactly. I hate that people are completely on CDPR side again, forgetting that they completely deceived their fans with a half baked game. Just because they eventually made it better (and still didn’t deliver on what they said) doesn’t mean they deserve to heralded again. Any trust I had in them is gone.

  • terwn43lp@lemmy.world
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    3 months ago

    what really bugs me are fighting games with dlc characters. i know fighting games arent as profitable, but twenty years ago you could unlock every character by actually playing the game. locking content behind paywalls are a slap to poor gamers. that’s on top of a $60 price tag

    • xkforce@lemmy.world
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      3 months ago

      Fighting games started in coin operated arcade cabinets that were intentionally designed to be such a pain in the ass to beat that people would dump heaps of money into them just to keep playing. Same deal with games that were released in the days that youd rent them for a week. The difficulty was set so high that it was very unlikely that you could beat the game in that week so you would end up renting them another week or two.

      The gaming industry has been filled with greedy fuck policies from the beginning and the only thing that has changed is how they are greedy fucks.

      • Buddahriffic@lemmy.world
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        3 months ago

        Yeah, I noticed this with mortal Kombat on snes. Every time I played the single player campaign, I’d win one fairly easily, then I’d lose to the next guy. Then I’d use a continue and beat that guy fairly easily and lose to the next one. Repeat until I run out of continues, with the occasional upset of the pattern (extra win or loss).

      • PatMustard@feddit.uk
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        3 months ago

        You’re going to be really unhappy when you discover the concept of inflation

      • JJROKCZ@lemmy.world
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        3 months ago

        Oh stop, games have been the same price for decades, it’s not surprising they’re seeing a small price increase after so long in stagnation.

        In good companies this is passed along to the actual devs making our games, which is something we should all support

        • brygphilomena@lemmy.world
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          3 months ago

          Has the distribution gone up though? If the quantity of games being sold has increased the companies are making just as much even though games are “cheaper.”

          Imo. That’s the big argument in this debate that doesn’t get discussed. The reach has increased so prices could come down as more units are sold and the company would get the same amount of money.

  • Aielman15@lemmy.world
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    3 months ago

    But they see a place for broken games that are sold by lying to their customers and maybe fixed two years later. Fuck off, CDPR. Are you sure you are the right people to do the moral?

      • Echo Dot@feddit.uk
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        3 months ago

        Crunch is only necessary if something has already gone pretty seriously wrong, either it was feature creep or the time scales were unrealistic, or you pull a Bethesda and try to build a game that’s way outside the scope of your own ancient game engine.

  • supersquirrel@sopuli.xyz
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    3 months ago

    I am actually ok with micro transactions in multiplayer competitive games for cosmetic skins.

    I am not saying that most games that do this aren’t extremely toxic in their design but the idea of players of a popular competitive game continually paying small amounts of money to artists to create new riffs on the same player models and weapons that those players can use to express themselves is potentially a wonderful direct connection between 3D modeling artists and players that continually values those 3D modeling artists far after the initial game development is over (and a game company could potentially have no work for a 3D modeler when just maintaining a multiplayer game with small updates).

    The problem is that the type of people who are most likely to spend money on loot boxes are exploited heavily, and then shamed by everyone around them into not revealing how much they spent on video game call of duty mobile skins.

    None of this even remotely works when you talk about singleplayer games though, basically nobody dresses to the nines to just go for a walk in the woods where nobody can see them… the direct link between 3D modeling artists and players expressing themselves in view of other players is gone. Players may spend hours dressing their singleplayer character and enjoy that part of the game but it just isn’t the same thing as your multiplayer competitive game character you have spent countless hours playing in multiplayer matches interacting with countless people with. It is the difference between taking a freeing walk in the woods and taking a walk in a city in view of a crowd of other artists.

    I guess what I am trying to say is that micro transactions are really only okay when they are “micro” because they are a direct interaction between a player and an artist in the way buying a single song from an album might be.

    Of course, my entire point is subsumed by the fact that most of the big companies probably treat the 3D modelers making their skins like trash and are probably going to replace literally all of them with AI as quietly but as quickly as possible in the next couple of months.

    • fsxylo@sh.itjust.works
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      3 months ago

      Nah, Im a part of the generation that wants to burn Bethesda to the ground for horse armor.

      I bought the game, I don’t want every fucking second I spend playing it trying to ignore their cash shop.

      • Kedly@lemm.ee
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        3 months ago

        Except Bethesda is also one of the few companies that releases full on expansions to their games. Horse armour was the worst (and thus cheapest) of Oblivions addons, but Shivering Isles was an entire new full area and plotline.

        Nuance exists. And ignoring it allows a lot of good to get caught in the crossfire

    • bobotron@lemm.ee
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      3 months ago

      Real good take, I couldn’t agree more. I also sold a dota2 skin that I got randomly for a couple hundred dollars like 8 years ago and it funded my PC purchases for a couple years so I might be biased 😉

    • SuperSpecialNickname@lemmy.ml
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      3 months ago

      Do you really believe money from microtransactions goes to the developer and not the publisher? I would sooner believe in a unicorn than that.

      • supersquirrel@sopuli.xyz
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        3 months ago

        In my comment I attempted to point out that yes the profit from micro transactions never really goes to the artists and developers, but if it did in theory I would actually be really supportive of artist run cosmetic stores for multiplayer competitive games.

        I want 3D modeling artists to be valued, and competitive multiplayer games providing a canvas in which artists can continually express themselves and create outfits/skins for players and items in game is an incredible opportunity to reaffirm the value of the labor of 3D modeling artists.

        The opportunity is currently totally captured and subverted by shitty corporate control, but in theory it is still there.

        For singleplayer games, no horse armor crap is lame, I just want developers working on expansion content.