simple@lemm.ee to Games@lemmy.worldEnglish · 1 year agoHalf-Life 2 RTX, An RTX Remix Project - Announce Trailerwww.youtube.comexternal-linkmessage-square66fedilinkarrow-up1265arrow-down112cross-posted to: games@sh.itjust.works
arrow-up1253arrow-down1external-linkHalf-Life 2 RTX, An RTX Remix Project - Announce Trailerwww.youtube.comsimple@lemm.ee to Games@lemmy.worldEnglish · 1 year agomessage-square66fedilinkcross-posted to: games@sh.itjust.works
minus-squarederanger@sh.itjust.workslinkfedilinkEnglisharrow-up12·edit-21 year agoQuake 2 RTX can bring my 3090 to its knees. You could do HL2 but I bet it’d be about similar to Portal RTX
minus-squareJmr@lemmy.worldlinkfedilinkEnglisharrow-up4·1 year agoI believe its because the RTX remix games are path traced which is alot harder to do
minus-squareNewNewAccount@lemmy.worldlinkfedilinkEnglisharrow-up2·edit-21 year agoQuake 2 doesn’t use RTX Remix. Or at least wasn’t advertised as that being the underlying tech. Edit: I think I misunderstood what you were saying. Performance with Portal RTX Remix was significantly worse than with Quake 2 RTX.
minus-squarederanger@sh.itjust.workslinkfedilinkEnglisharrow-up5·1 year agoQ2RTX is fully path traced, it was the path tracing tech demo before Portal RTX was.
minus-squareJokeDeity@lemm.eelinkfedilinkEnglisharrow-up1arrow-down3·1 year agoWhat? Am I missing something? Several comments here about 3000 series not being able to handle what was easy for my 2060 to handle.
minus-squareHasuris@sopuli.xyzlinkfedilinkEnglisharrow-up5·1 year agoPortal RTX was “easy” for your 2060? I remember having to set DLSS to ultra performance at 1080p to get it above 30fps on a 2060s. That’s 640x360 internal render resolution. Around 1/10 pixels of 1080p
minus-squareJokeDeity@lemm.eelinkfedilinkEnglisharrow-up1·1 year agoPortal is one I haven’t tried, but my working assumption until now was that I would have no issues.
minus-squareNewNewAccount@lemmy.worldlinkfedilinkEnglisharrow-up5·1 year agoProbably at different resolutions. My 3080 has to drop to 25% minimum resolution and/or sub 60 fps when using the dynamic resolution option. That’s 25% resolution from 4k, which I’m not sure is 1080p or 540p because it certainly looks blurrier than 1080p at lowest res.
Quake 2 RTX can bring my 3090 to its knees. You could do HL2 but I bet it’d be about similar to Portal RTX
I believe its because the RTX remix games are path traced which is alot harder to do
Quake 2 doesn’t use RTX Remix. Or at least wasn’t advertised as that being the underlying tech.
Edit: I think I misunderstood what you were saying. Performance with Portal RTX Remix was significantly worse than with Quake 2 RTX.
Q2RTX is fully path traced, it was the path tracing tech demo before Portal RTX was.
What? Am I missing something? Several comments here about 3000 series not being able to handle what was easy for my 2060 to handle.
Portal RTX was “easy” for your 2060? I remember having to set DLSS to ultra performance at 1080p to get it above 30fps on a 2060s.
That’s 640x360 internal render resolution. Around 1/10 pixels of 1080p
Portal is one I haven’t tried, but my working assumption until now was that I would have no issues.
Probably at different resolutions. My 3080 has to drop to 25% minimum resolution and/or sub 60 fps when using the dynamic resolution option.
That’s 25% resolution from 4k, which I’m not sure is 1080p or 540p because it certainly looks blurrier than 1080p at lowest res.