AdrianTheFrog@lemmy.world to Blender@lemmy.world · edit-21 year agothe 'look, we have global illumination!' boxlemmy.worldimagemessage-square5fedilinkarrow-up139arrow-down11file-text
arrow-up138arrow-down1imagethe 'look, we have global illumination!' boxlemmy.worldAdrianTheFrog@lemmy.world to Blender@lemmy.world · edit-21 year agomessage-square5fedilinkfile-text
I’ve often seen this sort of thing in videos advertising GI in minecraft shaders, and tried it out in blender.
minus-squaremtchristo@lemm.eelinkfedilinkarrow-up1·1 year agoMy question is how much does that affect the performance of the viewport in render mode? I hope it isn’t taxing!
minus-squareAdrianTheFrog@lemmy.worldOPlinkfedilinkarrow-up1·1 year agoIt’s a simple scene so it’s not slow but it does take a while to converge, you can see even in the render there’s noise on the edge of the torus and the edges of the floor
My question is how much does that affect the performance of the viewport in render mode? I hope it isn’t taxing!
It’s a simple scene so it’s not slow but it does take a while to converge, you can see even in the render there’s noise on the edge of the torus and the edges of the floor