The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 17 hours agoI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldimagemessage-square81fedilinkarrow-up1681arrow-down19
arrow-up1672arrow-down1imageI rented many games solely based on their covers, only to be mildly disappointed when I got home.lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 17 hours agomessage-square81fedilink
minus-squareTrail@lemmy.worldlinkfedilinkEnglisharrow-up2·12 hours agoI am not sure prerendered describes ja2 and fallout (some of the best games tbh). Aren’t those just sprites? The rest I have not played.
minus-squareElectricMachman@lemmy.sdf.orglinkfedilinkEnglisharrow-up4·edit-28 hours agoThe characters and environments in Fallout and JA2 are basically still frames (sprites) of 3D models at specific angles. They were rendered once on a powerful development machine, and converted to sprites for our lowly Pentiums and Voodoos.
minus-squareyamanii@lemmy.worldlinkfedilinkEnglisharrow-up6·12 hours agoPrerendered sprites by taking screenshots of the models on their single expensive silicon graphics.
I am not sure prerendered describes ja2 and fallout (some of the best games tbh). Aren’t those just sprites?
The rest I have not played.
The characters and environments in Fallout and JA2 are basically still frames (sprites) of 3D models at specific angles. They were rendered once on a powerful development machine, and converted to sprites for our lowly Pentiums and Voodoos.
Prerendered sprites by taking screenshots of the models on their single expensive silicon graphics.