Goronmon@kbin.social to Games@lemmy.world · 1 year agoIntroducing the new Godot Development Fundgodotengine.orgexternal-linkmessage-square13fedilinkarrow-up1276arrow-down11file-textcross-posted to: programming@programming.devgames@sh.itjust.works
arrow-up1275arrow-down1external-linkIntroducing the new Godot Development Fundgodotengine.orgGoronmon@kbin.social to Games@lemmy.world · 1 year agomessage-square13fedilinkfile-textcross-posted to: programming@programming.devgames@sh.itjust.works
We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.
minus-squareSandLight@lemmy.worldlinkfedilinkEnglisharrow-up15·edit-21 year agoHow hard is it to convert a project to Godot? I’m about a year in on one in unity but getting cold feet over their pricing changes.
minus-squareAsifall@lemmy.worldlinkfedilinkEnglisharrow-up19·1 year agoIt really depends on how you’re using unity. If you’re dependent on a lot of the built in components or asset store plugins or the rendering pipeline you’re going to have a hard time.
minus-squareVeloxization@yiffit.netlinkfedilinkEnglisharrow-up10·1 year agoThere’s a tool that can almost directly convert your scenes and resources to Godot. Unidot Importer on GitHub
How hard is it to convert a project to Godot? I’m about a year in on one in unity but getting cold feet over their pricing changes.
It really depends on how you’re using unity. If you’re dependent on a lot of the built in components or asset store plugins or the rendering pipeline you’re going to have a hard time.
There’s a tool that can almost directly convert your scenes and resources to Godot.
Unidot Importer on GitHub