stopthatgirl7@kbin.social to Technology@lemmy.world · 2 年前Unity’s new “per-install” pricing enrages the game development communityarstechnica.comexternal-linkmessage-square83fedilinkarrow-up1697arrow-down111file-textcross-posted to: technology@lemmy.world
arrow-up1686arrow-down1external-linkUnity’s new “per-install” pricing enrages the game development communityarstechnica.comstopthatgirl7@kbin.social to Technology@lemmy.world · 2 年前message-square83fedilinkfile-textcross-posted to: technology@lemmy.world
minus-squareJaysyn@kbin.sociallinkfedilinkarrow-up12arrow-down3·2 年前I think the only reason not to use Godot now is console support.
minus-squarejcg@lemmy.worldlinkfedilinkEnglisharrow-up1·2 年前Godot mentions on the website that they partner with publishers for console support, so it’s theoretically possible. It’s not like indie devs working with Unity are getting their hands on Dev kits anyway.
I think the only reason not to use Godot now is console support.
Godot mentions on the website that they partner with publishers for console support, so it’s theoretically possible. It’s not like indie devs working with Unity are getting their hands on Dev kits anyway.