MJ12 Detachment Agent

  • 333 Posts
  • 101 Comments
Joined 7 months ago
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Cake day: May 17th, 2024

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  • Cloud Emperium Games and Star Citizen.

    They constantly lie about all sorts of matters (progress, release dates, financial matters, state of the company).

    Many of their senior community managers are openly disrespectful to their backers.

    The founder, Chris Roberts, put his unqualified wife as CMO (she openly admitted to not knowing how metrics worked or what is SEO), while coming up with a fake last name for her and warning employees to keep their mouths shut about the fact they were married.















  • It is extremely hard. From what I’ve heard sales of ~10,000 units is considered a strong showing in the indie scene.

    The whole market is extremely top heavy. You have have a few big winners that see runway success, a slightly larger group with modest “break even plus” type performance and 10,000 of thousands of indie devs that get no coverage whatsoever. In addition to having a well thought out and implemented concept (which is extremely difficult to do), you need a lot of luck.

    IMO, the challenge lies in the lack of discoverability; an extremely difficult challenge for any consumer-facing marketplace. The major consumer stores (Steam, Apple, Google) don’t have any real incentive to work on discoverability since it’s so hard and they have a quasi-monopoly anyway. The topics-focused independent communities that were big drivers of discoverability (especially in mid-market and niche segments) in the 90s and 2000s are all dead or dying. You do have youtube which offers a modicum of coverage of niche segments, but then we are back to square one; discoverability of mid-market and niche channels. And Google is more focused on engagement (“the next quadrillion customers!1!11”) and competing with TikTok, there is simply not enough competition for them to care.