

I spent way too much time on Red Baron. The simulation was just good enough to convey the awkwardness of piloting machines that in the end were made of wood, fabric and heroic faith, including the Sopwith Camel’s notorious torque issue that made it constantly drift to the right.
Nah, that’s valid. I loved it to bits, myself, but what made me love it was how adroitly I felt it curated feelings of dread and sincere awe as I explored deeper and deeper; and that’s highly subjective. I hope you’re finding as much joy in your own fave games as I did in Subnautica!