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Cake day: June 9th, 2023

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  • Balinares@pawb.socialtoGames@lemmy.worldPop it in your calendars
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    2 days ago

    Nah, that’s valid. I loved it to bits, myself, but what made me love it was how adroitly I felt it curated feelings of dread and sincere awe as I explored deeper and deeper; and that’s highly subjective. I hope you’re finding as much joy in your own fave games as I did in Subnautica!



  • See my answer above for my personal take on this. TotK is a bigger, longer game with far more things to do, but in filling the delicate emptiness that’s at the heart of BotW, they also made TotK… mundane. Greater, by most metrics. But mundane.

    When I played TotK, I enjoyed myself a lot, then moved on to the next item on my pile.

    When I played BotW, I experienced something unique, and it stuck with me since.

    EDIT: Folks, maybe don’t downvote OP just because you disagree with them? They opened an interesting discussion and I for one am glad for it.


  • Then I’d pick BotW.

    Like another poster said, BotW is a once in a lifetime experience, and somehow strikes a kind of beautiful perfection even as, oddly, TotK is mechanically better in most respects.

    BotW achieves something unique by dropping you in what’s left of Hyrule a century after Hyrule was defeated. And it’s a wilderness that could have been desolate, but it’s not: it’s beautiful. Things are growing back, despite everything. Wildlife, but settlements, also. It’s all sparse, this renewal, and there’s so much woe yet to fight. But it’s there. And the mood is both mournful, and quietly hopeful in a way I find comforting and deeply healthy.

    BotW is built around a core of emptiness, but that emptiness is not a void: there are countless secrets and little wonders to unearth everywhere, everywhere. Sometimes it’s a treasure, or a trace from the past. Sometimes it’s the shapes that rain drops draw on wet moss. There’s wonder everywhere, just a wander away. BotK understands this, and elevates the wandering.

    Where TotK is full of activities and minigames and quests everywhere, so you’re never at a loss for what to do next, and it’s by all measures a richer, bigger, fuller game. But it’s also, squarely, a lesser experience.

    Of the two I’d pick BotW in an eyeblink and it’s not even close.

    But that’s my answer, not yours. Only you know what you’re looking for in a video game.





  • Thanks – that’s an announcement about policy updates. I already read it and it says nothing about fingerprinting. The only change to underlying technologies it mentions is the use of e.g. trusted execution environments (the doc for which, per a further link, is in fact on github). Those seem to claim that they let announcers run ad campaigns through Google ads while keeping their campaign data provably locked away from Google. So, basically, all these links are about purported “privacy-enhancing” techs, and you’d be forgiven for taking that with an enormous grain of salt, but either way, nothing in there about fingerprinting.

    The Guardian article basically paraphrases the Tuta one – or it’s the other way around, maybe – but does also not provide actual sources.

    I just want a source on what fingerprinting Tuta is claiming Google will start using. I feel like the details of the purported fingerprinting techniques should be front and center to this discussion and I’m frustrated that the article entirely fails to provide that info.








  • One funny thing about humans is that they aren’t just gloriously fallible: they also get quite upset when that’s pointed out. :)

    Unfortunately, that’s also how you end up with blameful company cultures that actively make reliability worse, because then your humans make just the same amounts of mistakes, but they hide them – and you never get a chance to evolve your systems with the safeguards that would have prevented these.






  • Oh man flying to planets manually is TOUGH, the physics engine is just realistic enough that doing it manually takes more skill than I care to develop.

    Just use the autopilot. Yes, you have to be careful about not starting it when there’s something else between you and your destination. But for real, use the autopilot.

    Mind you, you are still going to die a lot because the universe is as amazing as it is unforgiving. You WILL die in that one specific way that will be your own damn fault because everyone does sooner or later. It’s okay, and it’s fun.

    And it’s very, very worth it.