• 0 Posts
  • 9 Comments
Joined 1 year ago
cake
Cake day: June 15th, 2023

help-circle
  • I don’t disagree with there being tradeoffs in terms of speed, like function vs network requests. But eventually your whole monolith gets so fuckin damn big that everything else slows down.

    The whole stack sits in a huge expensive VM, attached to maybe 3 or 4 large database instances, and dev changes take forever to merge in or back out.

    Every time a dev wants to locally test their build, they type a command and have to wait for 15-30 minutes. Then troubleshoot any conflicts. Then run over 1000 unit tests. Then check that they didn’t break coverage requirements. Then make a PR. Which triggers the whole damn process all over again except it has to redownload the docker images, reinstall dependencies, rerun 1000+ unit tests, run 1000+ integration tests, rebuild the frontend, which has to happen before running end to end UI tests, pray nothing breaks, merge to main, do it ALL OVER AGAIN FOR THE STAGING ENVIRONMENT, QA has to plan for and execute hundreds of manual tests, and we’re not even at prod yet. The whole way begging for approvals from whoever gets impacted by anything from a one line code change to thousands.

    When this process gets so large that any change takes hours to days, no matter how small the change is, then you’re fucked. Because unfucking this once it gets too big becomes such a monstrous effort that it’s equivalent to rebuilding the whole thing from scratch.

    I’ve done this song and dance so many times. If you want your shit to be speedy on request, great, just expect literally everything else to drag down. When companies were still releasing software like once a quarter this made sense. It doesn’t anymore.



  • I get it. I have like, life ruining levels of insomnia, which is like 90% because I have extreme nightmares every time I fall asleep. They’re so bad sometimes I wake up crying. Sometimes I don’t fall asleep because I know what’s waiting for me when I eventually lose consciousness. I’m so thankful when I have no dreams at all. I’ve talked to doctors and psychologists about it and they just shrug at me like, wow that sounds tough. Nobody has ever helped me with it. And really who would take it seriously? It’s just nightmares right? What adult is afraid to go to sleep? To dream about loved ones dying in gruesome ways right before their eyes? Or getting murdered in horrible ways, tortured to death, trampled, eaten alive by insects, being responsible for killing my whole family in a car crash, falling to death and remembering what the impact felt like, having my eyeballs plucked from my head, my stomach torn open and my guts devoured while I’m still alive. I’m not even close to the end of the list of what I’ve experienced over half of my life. Yeah they’re just nightmares. But I have to experience them. For the rest of my life.

    The only fighting chance I’ve been given is to move to a state where weed is legal because it basically prevents me from dreaming at all.


  • I don’t know how seriously to take this kind of discussion sometimes. I can rationalize that a person can do awful things to people in a fictional setting and it’s not a commentary of who they are as a person. On the other hand I cannot escape the feeling that I am replying to a genuine sadistic monster, based on everything you just said in this post. Forget all of that. Unnecessary commentary when there’s a point I want to make.

    There’s a crucial difference in video games vs more free-form varieties like TTRPGs: You’re on The Rails. Video game RPGs are almost always on the rails. There’s no real sandbox game anywhere. Like there are good attempts, but at the end of the day, any game has programmed expectations for your inputs and what it can output. Video games can’t possibly fathom how deeply evil you could actually get. It would be a developmental and technological nightmare to try programming in all of your awful choices and how they could spiral the narrative. They have to do their best within the limitations of how much could possibly fit in a game. And I’m assuming the game companies also have to take into account the ratings system, and PR. Even if you could play the game any way you want, good AND bad choices, you’re going to get odd looks from people if they know the game allows you to sexually abuse NPCs, or enslave people through extortion. You know what I’m getting at? The real limitation isn’t the technology, even though that’s already a big one. Even in virtual, completely fictional settings, being allowed to play that shit out is wholly monstrous. And I can’t imagine the toll it would take on designers who would be tasked to write it.

    So if you really want all of that and accept the risks, make your own CRPG where you can go all out on Evil. Being critical of developers and designers for not being willing to go as far as your twisted mind can go in a video game is a wild take. Go play in an evil TTRPG campaign if you want to get those kicks. It’s way easier.



  • I approve of this expanded answer. I may have been too ELI5 in my post.

    If the OP has read this far, I’m not telling you to use docker, but you could consider it if you want to store all of your services and their configurations in a backup somewhere on your network so if you have to set up a new raspberry pi for any reason, now it’s a simple sequence of docker commands (or one docker-compose command) to get back up and running. You won’t need to remember how to reinstall all of the dependencies.


  • BellyPurpledGerbil@sh.itjust.workstoSelfhosted@lemmy.worldWhat's the deal with Docker?
    link
    fedilink
    English
    arrow-up
    40
    arrow-down
    2
    ·
    edit-2
    4 months ago

    It’s virtual machines but faster, more configurable with a considerably larger set of automation, and it consumes less computer resources than a traditional VM. Additionally, in software development it helps solve a problem summarized as “works on my machine.” A lot of traditional server creation and management relied on systems that need to be set up perfectly identical every deployment to prevent dumb defects based on whose machine was used to write it on. With Docker, it’s stupid easy to copy the automated configuration from “my machine” to “your machine.” Now everyone, including the production systems, are running from “my machine.” That’s kind of a big deal, even if it could be done in other ways naturally on Linux operating systems. They don’t have the ease of use or the same shareability.

    What you’re doing is perfectly expected. That’s a great way of getting around using Docker. You aren’t forced into using it. It’s just easier for most people