AI bros are trying really hard to convince people that their parrots can be useful in business settings.
Who the fuck announces a product on a Sunday? They must not have much hope this will sell…
Telegram are being paid by xAI to use their product? Isn’t it supposed to be the other way around?
Title card on the end reads “Captured on PS5” and Digital Foundry were 99% sure the first trailer was in engine.
Holy crap, that’s some next-level photo-realism they were able to achieve on… reads notes PS5! 🤯 The story and gameplay look promising as well.
There’s an issue on Bazzite’s repo asking for new-lg4ff
and other kernel modules to be added. While the issue is still open, it describes a workaround[1][2] but it requires building the DKMS module and layering it on top of Bazzite on every kernel update.
Edit: re-reading your post and Oversteer’s README your wheel should be supported by the default kernel, I’m not sure new-lg4ff
will fix your issue (and the latter does not list the G920). The issue must be somewhere else. I wish I could help you, but I have yet to try Assetto Corsa and Dirt Rally with my Driving Force GT on Bazzite.
I haven’t used an immutable distro, but if it’s a problem, I’m sure that there’s a way to defeat the immutability. If it just mounts the root filesystem read-only, then
# mount -o remount,rw /
Will probably do it.
It will work until the next reboot (and I believe it won’t work on Fedora 42 as it now uses composefs), on Fedora Atomic Desktops you have to use layers to add additional packages using rpm-ostree
(Edit: formatting)
Most probably Microsoft has set objectives for how much LoC are from LLMs and developers invented numbers to match that metric (because they probably have things more important to do than counting LoC)
This. Just setup fail2ban or similar in front of Jellyfin and you’ll be fine.
Exactly, I don’t understand why so few articles covering the trial suggest Chrome going independent as an option.
I don’t know why, somehow it just feels different to me. Or maybe it’s just the state of the world that tries to dehumanize everything with “AI” that depress me.
Just the thought of sex robots depressed me even more than the state of the world already had.
Android has always been developed in a closed-source manner by Google engineers, the recent changes only reduces the visibility of ongoing changes and the ability for developers outside of OEMs to contribute to Android (such contributions were already rare).
This is explained further in this article:
While some OS components, such as Android’s Bluetooth stack, are developed publicly in the AOSP branch, most components, including the core Android OS framework, are developed privately within Google’s internal branch. Google confirmed to Android Authority that it will soon shift all Android OS development to its internal branch, a change intended to streamline its development process.
Do it! Do it! Do it!
I was going to play the first one on PS3 before playing through Part II, but if the Collection comes out on PC before then, I might buy it and play both games on PC instead.
Most likely they use a translation layer (think Wine, Proton or DXVK) rather than emulation, since the Switch 2 hardware is not completely different from Switch 1 and it’s not as costly as emulation, so I would say neither.
Edit to clarify emulation vs translation layer:
Emulation re-creates the entire hardware, while translation layer translates programming instructions intended for one platform to another, just like you would translate “one plus two” from English into “um mais dois” in Portuguese for exemple.
Since both Switch don’t have completely different hardware (unlike PS3 and PS4 for example) it’s probably easier and much more efficient to simply translate instructions that were specific to Switch 1 into Switch 2 instructions.
Edit 2: also Yuzu and Ryujinx are designed to emulate Switch on the x86 architecture, and since Switch 2 (and Switch 1) run on ARM, I’m pretty sure these emulators wouldn’t run on Switch 2 without massive re-engineering efforts. Also, as someone else said, these projects are reverse-engineered, it makes much more sense that Nintendo engineers create an emulator from scratch using their own internal documentation of Switch 1 architecture (again, it’s unlikely they went for emulation as I stated above) so the result is much more reliable than both Yuzu and Ryujinx.
That sentence intrigues me
we did something that’s somewhere in between a software emulator and hardware compatibility
What do they emulate vs. what was added in hardware to ensure compatibility?
It’s for far more than just deploying VMs: you can create pretty much anything you can on a cloud provider, such as databases, network rules, access tokens, object storage, etc.
Terraform is part of a movement called “Infrastructure as Code” (IaC) which allows engineers to define their cloud infrastructure using code.
This is extremely useful as it allows you to:
version infrastructure changes
automate resource and configuration creation and management
have reproducible environments (think production and staging envs, or deploying a new production env to another datacenter)
Terraform (and OpenTofu) is different to most IaC project as it is agnostic of cloud providers: you can use it to deploy infrastructure to multiple providers, where their competitors are limited to their own platform (I think of AWS’s Cloud Development Kit)
This. I have been using it a lot lately to manipulate CSVs, it is such a godsend.