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Joined 1 year ago
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Cake day: June 11th, 2023

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  • So I think I might have figured out what’s going on here.

    You have a cube you are baking to when you have the ‘enabled selected to active’, yes?

    Try adjusting the values to match what your geometry is doing between the two cubes if that is the case.

    The ‘Extrusion’ value will grow your selected object by that many units before the bake.

    The ‘Max Range’ value will determine how far past that extruded layer it will look for geometry to render.

    If your target cube is pretty close in size to your sculpt, it shouldn’t need much changing. But, if parts of the sculpted geometry intersect your target cube, you might generate artifacts in the bake like what you are seeing.

    If that still isn’t working, try skipping the ‘target object’ option all-together by changing ‘Space’ to ‘Object’ and plugging in a ‘Normal Map’ Node into the ‘Surface’ slot of the ‘Material Output’ Node of the sculpted object’s material shader.



  • If it is an industry problem, then this sort of event is usually what snowballs into actual change.

    The tip of this case, I believe, isn’t just the caffeine content, but the fact that it:

    • Wasn’t exactly labeled as a high-caf drink.
    • Was often next to, or in place of, non-caf drinks.
    • Was marketed as part of an unlimited drinks program.

    While the company isn’t required to cater to individuals with very specific tolerances of the simulant, they likely had data available to them that suggests that this outcome was always a possibility, yet they supposedly ran the product until people died.