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Joined 1 year ago
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Cake day: August 4th, 2023

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  • I don’t know exactly how much code reuse Sawyer had going back then, but if you’ve ever played Transport Tycoon (or more likely the open source version around today, OpenTTD) then you know that the interface and graphics are extremely similar. So it’s not like he started from scratch each game with nothing but a hot spinning disc and a magnetized needle.

    But yeah, the main reason to put up with all the modern framework bloat is the ever-ephemeral promise of being able to write your thing once and have it ported to run anywhere with minimal to no further effort.





  • Neon White was my suggestion as well. Ultrakill is fun but is going for a more Devil May Cry style game where score and style matter significantly.

    Neon White i found a little confusing at first until I got the feel of it. Its a movement puzzle game, with some shooting. Precision and repetition are key to learning the levels and beating them quickly, and once you get into its groove, time flies by. For being a time-challenge game, I find it surprisingly relaxing and forgiving.



  • I don’t know who really got that trend going. I’ve enjoyed up to hour-ish long videos on more or less anything, but a few years back the first truly excessively long video I remember is Whitelight’s 7 hour long overview/miniseries on Death Stranding. And to be fair, I did find that faster and more enjoyable than playing Death Stranding.

    (Also I get why folks make them: more ads plus having that much watch time heavily biases the algorithm towards you so it’s more money overall. And the kind of person that watches 7 hour long reviews in the background (or while sleeping), aka me, certainly help weigh the scales for super long videos.)

    But also, I kind of like when shorts are like a minute long or less so I can watch one when I’m like, on the shitter and not accidentally end up with a video essay. I mean 10 minutes used to be the limit of every youtube video! Will they introduce a new, even shorter format? Bring vines or blips back?









  • My mother raises hens and a dozen birds can actually make so many eggs that our entire family has trouble using them all. A bird lays on average one egg a day, and pasture-raised eggs are so rich as to be almost unpalatable to eat directly.

    I don’t think every farm needs to have some strict limit like that, but more numerous, smaller, more localized farms would be better for everyone in almost every way. Better environmentally, more humane to the birds, people get fresher and higher quality eggs, and more people are employed. Also more limited damage from diseases, droughts, and so on.

    Our current system isnt just bad because “factories bad.” It’s bad because it’s heavily centralized and top-down controlled. This is much cheaper to operate and funnels money towards the owner much better, but is so much worse in every way that local farms are better.

    We’re making millions of birds suffer and getting shittier, more expensive product because of it so less than a dozen people (the real bad eggs) can stay filthy rich.


  • Wow, hadn’t thought about that one in a long time. I thought it was an old Scott Hanselman blog and I was correct! I’ll have to reread it, been years now.

    I’m not sure there’s much why to it exactly. I feel like a small fraction of people I’ve met in life were truly passionate and excited about the work they did. Most had some passion for an art, or a hobby, or for their kids very commonly, but people who really want to grow and master their craft are somewhat rare generally. Most folks just want to do well enough to keep their jobs and then go home to whatever they actually care about.