I can appreciate the setup and dedication. However, I feel it falls flat when the older consoles are output to a LCD/LED/OLED display and not to a CRT.
I can appreciate the setup and dedication. However, I feel it falls flat when the older consoles are output to a LCD/LED/OLED display and not to a CRT.
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Ugh that was annoying. I eventually had to turn off the mic on that Bluetooth device in Windows for it to work properly.
Maybe we’ll get a new Lost Vikings?
Going on strike is a last resort measure. People’s livelihoods are at stake when you go on strike. People won’t be able to pay their mortgage/rent when they’re out of work. The union has tried their best to negotiate on behalf of their members, but ultimately they made the call that negotiation was going the way they wanted for their members.
Remember, no Russian
I’m new to VR. Over the past few months I was considering a Meta Quest 3, specifically because I wanted to finally play Half-Life Alyx. However, I really didn’t want to give Meta money/data (I deleted Facebook back in 2019), so that’s why I’ve held off for so long in hopes that either Valve updates the Index or another option comes out.
Could you elaborate what I’m missing with some of these features compared to a Meta Quest 3 or Valve Index from a PC perspective? In my eyes, playing this on PS5 is a bonus to me.
HDR - I understand colors won’t be as deep and brightness/blacks as high/deep which is a bummer considering the OLED screens inside the PSVR. I don’t think the Meta Quest 3 had HDR? Neither does the Index?
Headset feedback - vibration on head? I’m assuming the other headsets don’t have this, so I’m not missing much from PC games that don’t leverage this.
Eye tracking - I don’t believe Meta Quest 3 has this, neither does the Index? So it’s in parity with the PC feature set?
Adaptive Triggers - I have a PS5 and when this feature turns on, it’s kinda cool for a second but then it gets old fast. The only really good execution of Adaptive Triggers I’ve experienced so far is in Returnal. I just finished up FF7 Rebirth and the adaptive trigger sequences in there seemed dumb and unnecessary.
Haptic feedback - is this just a more detailed rumble?
I guess my main question is, doesn’t this seems like the better option when compared to a Valve Index or Meta Quest 3? For my particular circumstance,I don’t mind being tethered by a cable (at least I don’t think I will, again I’m new to VR. Besides I’d be tethered anyway using a meta quest 3 on PC) and the headset screens on the PSVR2 seem to be really nice compared to the others.
FF7 Rebirth. I’m sort of struggling to push through. I just got to chapter 10, figure if I’m this far to just mainline the story to completion. I fully completed the first two open world areas but have been ignoring most of the others after that. The open world traversal seems bolted on to the hallway simulator that Remake was. That and the quests in the open world don’t feel substantial or consequential. Find this Spring, fight this legendary enemy, rinse and repeat. The campiness of the story is also getting to me.
For full disclosure, I didn’t play the original on PSX but was always intrigued by the art style and aesthetic back when it released. Alas, I only had a N64 at the time and never played it in the later years through emulation. I’m not sure if the original has the same level of camp, but would like to hear if that’s only in these games or in the series overall. The feeling I got from various advertisements was the game was more mature in tone than I’ve experienced so far.
I did finish Remake earlier this year, after initially trying it when it launched in 2020. The campiness of it turned me off a few years back but I really wanted to understand the hype.
I guess the only thing I’m getting out of it at the moment are the visuals. It’s gorgeous, but I don’t think I’m appreciating the story/lore like all the fans are.
The GameCube and PC version have the option to not use tank controls.
Yes, check out swoveralls
Nope, it’s a bug with how Nightdive coded the save path. Since they made a native Linux version of the game, Steam is using that as opposed to doing Proton compatibility. So that means the save paths in the Linux version and the Windows version aren’t the same, hence not syncing properly.
https://steamcommunity.com/app/482400/discussions/0/3833172326398336232/
How about fixing cloud saves between PC and Steam Deck?
For sure! I once dual booted Windows on a Steam Deck just so I could get access to PC Gamepass and it was a miserable experience. The two top annoyances in Windows were:
Having to install a 3rd party apps to get the controls to be recognized.
The APU drivers weren’t being maintained for new releases (maybe that’s AMD/Valve’s fault), so I couldn’t boot a new release (at the time) like Cocoon.
Passthrough doesn’t work well on a bike when there’s wind rushing past the microphones that record the passthrough sound. This product fixes that.
You may need to sign up for beta access to the Messages app in the Play Store to gain access. Attracted is a screen shot of what it looks like on my end, you tap the 4th button from the right. For what it’s worth, I don’t use it…
Those are different and have been in there for a while. Here’s a screen shot of what I was referring to. It’s the 4th button from the right
TL;DR: Americans now need to make $120K a year to afford a typical middle-class life and qualify to purchase a home. Minimum.
Maybe in the middle of nowhere America. Meanwhile my wife and I make well above that in Los Angeles and we can’t afford the monthly on a two bedroom house in a sketchy neighborhood.
Oh right I forgot about that, never mind then