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Joined 2 years ago
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Cake day: June 8th, 2023

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  • Some might say it’s giving finger counting too much thought, others might say it’s a tangent too serious for dad jokes, I say… the efficiency gains seem to come from a change in technique for how a count is stored.

    Base-10 finger counting technique just accumulates, the number of fingers held up is the count.

    Base-12 uses a pointer (your thumb) to point to a value (a knuckles or finger segment).

    Base-2 uses a finger up or down to show a place value as one or zero.

    You could tattoo numbers on your forearm so all five fingers from your other hand could point to a value for up to five more places to point.




  • Someone else who knows how to finger count in base-12 and binary!

    I think the binary one I learned as a joke, show someone they are number four.

    The base-12 was an explanation for how the ancient Sumerians finger counted, using the other hand’s fingers for groups of 12, leading to base 60 (5×12).

    I have the same problem with binary counting practically though, and using a modified Sumerian system (both hands to 12) gets you to 144, which is plenty for anything where finger counting is actually useful.

    One other thing, I use the finger bones rather than the knuckles, little easier but same idea.


  • Still, Indie games continue to be developed. This will be gaming’s salvation when the big studios are fully committed to squeezing every loot box/DLC/microtransaction out of “Live service” forever games.

    I don’t think Clash of Candy Shadow Tanks is going anywhere, but there will always be the next Stardew Valley passion project.

    On that note, I think Indy’s have embraced a retro aesthetic because you don’t need a whole art team rendering your graphics. Combine this with AAA games being rather formulaic (can’t risk a big studio budget trying unproven ideas) and I think you have an audience willing to accept older graphics in retro games.