• 4 Posts
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Joined 4 months ago
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Cake day: February 4th, 2025

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  • There can be a tricky balance between building sequels or something new. Sometimes there is more you can do in a world, and people enjoy returning to worlds when there is good reason to.

    I think the recent Doom reboot trilogy is a masterclass example. Not everyone enjoys each game, people often have different favorites. But the point is they’re all Doom and yet id Software did something unique with each one. New mechanics, new ways to play, pushing boundaries of what came before.

    Of course, with Greek mythology, there is plenty more source material to explore and build on in a setting like Hades. They certainly hit a great formula to do it, and The People® were clamoring for it. But with SG’s established preferences for going after new ideas instead of sequels, I wouldn’t be surprised to see them do something else after Hades 2. Or who knows, maybe they’ll be able to grow enough to work on multiple games at once. That could come with its own challenges, but plenty of studios have done it.











  • Just like other aspects of commerce, we’ll see what the market does. I hate to say it that way, but that’s simply how it works. Look at what’s happening to McDonalds right now. They’ve been raising prices for years, now tariffs have made things even worse, and people have responded accordingly and go to McDonalds less. Ball is in their court.

    Another good example is the recent news about Beyoncé no longer filling major concert venues. I know there’s a lot of factors going on in these situations, but the truth at the core of it is that prices finally went up to a point where a not insignificant portion of her audience noped out of the transaction. Simple commerce.






  • I feel like this kind of misses the point. To be clear: If someone absolutely cannot avoid installing slop apps and enabling notifications for everything, I can see their need for an ultra minimal device or other solution. But I also think that speaks to a larger, personal discussion about discipline and possibly addiction, but that’s outside the realm of this thread.

    My point is we can choose which apps, notifications, features, and algorithms are allowed to get our attention. It’s easy to turn off all notifications or never even allow them in the first place—after all, apps have to ask for that permission in the first place.

    But the choice is the point. If someone is traveling somewhere they probably want maps to tell them important information about the journey. Otherwise why turn on directions at all? That’s the entire point.

    We even have the ability to disable all texting notifications but also choose to allow them from certain people if they’re important enough. These devices are simply tools and we have the power to choose how they operate. The device isn’t the problem, it’s our choices.



  • I like Eddy. And at first I’ve liked this essay subject from other creators, but now I just find it shortsighted. The phone isn’t the problem, just like the television and radio weren’t the problem. It’s the content you put on it.

    You can watch great TV shows—documentaries, masterpiece dramas, etc. Or you can watch slop.

    You can do incredible stuff with your phone—get directions, listen to almost any song ever recorded, learn about the night sky, watch documentaries anywhere you are, write, create your own content, sky’s the limit. Or you can install slop and brain rot apps like Twitter.

    You don’t have to pull a stunt like locking your phone away. Just delete the slop. Be more mindful of what an app and the company behind it are, and either limit your use of it or simply don’t install it at all.