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Cake day: June 30th, 2023

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  • obnoxiously long animation, and that animation being set in stone once you trigger it. There is no aborting a sword-swing midway through to dodge or block.

    The whole point of the animations being set in stone is to force the player to be mindful of their actions. Don’t commit to an attack unless you’re sure it’s safe to do so. Otherwise you’re going to get caught out.

    The slow animations are a deliberate drawback to the more powerful weapons. Being able to swing an UGS around like it’s nothing would make for a fairly unbalanced weapon. If you want a weapon with quicker animations you probably want something more DEX focused. Just look at the Falcion’s animations compared to the Zweihander’s animations in Dark Souls for example. Zweihander puts out bigger damage numbers and thus attacks slower. Pretty basic balancing concept to have thing that does big damage be slower.

    The lack of being able to abort moves is simply a way for the game to punish poor decisions. If you get caught out by a slow animation then you probably need to work on picking when to attack. A big part of the game is that it teaches the player through punishing mistakes. That’s why it forces you to commit to actions.

    These only come across as clunky if you’re not learning from your mistakes and working around these deliberate limitations. Pick different weapons or pick better moments to attack/use an item so you don’t commit to something at the wrong moment.

    The input queue is another thing that lines up with this. I believe the whole point is to, again, push the user into being careful. Dark Souls isn’t a hack and slash like DMC. You don’t want to go into fights button mashing. The game wants you to take your time. The button queue kind of reinforces that by punishing button mashing and being too hasty. I do also find it useful in queuing certain actions like attacking straight out of a roll or following item usage.

    All the things you describe as clunky each have a purpose. The game expects you to work with those limitations and when you do you get a better experience. Going against them is when you run into issues. Since youre attempting to doing things the game is trying to discourage. Like button mashing (input queue) and getting too greedy with attacks (Being locked to actions/Longer animations).



  • LinyosT@sopuli.xyztolinuxmemes@lemmy.worldCtrl + Shift + A
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    5 months ago

    Got to love it when people think they’re making a statement when they’re really just exposing themselves.

    Merging layers? There’s a button on the layer window that does just that. You can also right click -> merge.

    Exporting PNGs? File -> Export -> File Type at bottom of the window -> PNG

    Not that hard unless you’re somehow incredibly inept.


  • LinyosT@sopuli.xyztolinuxmemes@lemmy.worldMany such cases
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    5 months ago
    1. Not really a lot of cases. It only appears that way because the terminal is just efficient so people generally tend to use it over the alternative. Very rarely, if at all, would the average user need to use the terminal at this point. Assuming the end user isn’t using a more advanced distro like Arch or Gentoo.

    2. There’s plenty of ways to achieve that. It largely depends on the desktop env. But the most common ones make it very easy. Though their settings.

    3. Sounds like the end users problem more than Linux’s problem. They don’t have to use the terminal. But a lot of FUD around the subject makes it out like there’s a requirement to use it.

    4. How common is this issue? Package managers handle dependencies automatically so you don’t have issues with needing to install X to install Y to install Z. You just install Z. X and Y are pulled in automatically.

    5. Again that’s the end users issue if they’re incapable of figuring out how to search their issue or how to decide which source is useful to them or not. Installing MC is painfully easy on just about any distro. Just install prism launcher. Every distro should be able to run Minecraft because the game is written in Java. Java’s whole thing is that its code is portable/not platform specific.

    6. Yeah that’s an issue. It should be better than it is. But it’s also not too hard to handle.








  • I’m defending it because of disingenuous trogs like you trying to suggest that it’s somehow harming the quality of the game by having a neutered redundant MTX system.

    Microtransactions do harm the quality of a game. Especially a fucking $70 single player game.

    Again, it’s full priced. DD2 does not need microtransactions.

    I’m defending it because you’re trying to suggest that them removing MTX from an already failed title is anything but proof CAPCOM wasn’t interested in putting any investment in the franchise.

    They were interested enough in doing a re-release. If you’re interested enough in doing that then you would also be interested enough in slipping in those MTX if they were successful otherwise you’d be missing out on cash. Cash being the one thing companies love the most and would not think twice about getting more. It’d be fucking stupid for them to leave successful MTX out of a game like that.

    On the topic of interest, don’t forget as well that DD2 would have come sooner if it weren’t for the director choosing to go for DMC V first.

    Source: https://www.gameinformer.com/2019/02/07/capcom-given-choice-to-make-dragons-dogma-2-decided-on-devil-may-cry-5-first

    So it’s not exactly a complete lack of interest. Otherwise the DD2 wouldn’t have come at all.

    So again, no, the MTX was likely left out of DA because it just wasn’t successful enough to warrant the time to put it in.

    I’m defending it because to call this predatory is like calling a Shih Tzu a predator.

    It is predatory.

    Again, there’s no reason for it to be in there.

    They’re not starved for cash.

    It’s a 70$ game so fat stacks going their way.

    I’d bet my cock and balls that the MTX is just lining pockets as MTX often does.

    I’m defending it because microtransactions aren’t as bad as you’re making them out to be.

    Except they are. Were you not around back before MTX kicked off? Back when you could just get shit by playing the game normally without having to bust out your wallet for an extra character or a shiny .png When MTX become the main focus games suffer.

    Some of the best games to exist; exist because of the microtransactions that are in them.

    “MUH FAVORITE GAME! NO CRITICIZE!”

    Kind of knew that the argument was going in that direction. No one in their right mind defends something that has no benefit to themselves like this.

    MTX can’t be bad because then that would be something against your favorite games and your favorite games can’t possibly be bad, right?

    Other than that, why don’t you go and list off some of those games because I think there may be a pattern. Other than “Muh games”.

    Also, some of the best games ever exist do so without needing micro-transactions. Shit, games survived without them for decades before the internet allowed for MTX to exist.

    Almost like MTX aren’t actually needed and a good product will make good money on it’s own merit.

    There’s also a better way to further monetize a game post-release. It’s called releasing expansions. You know, like what Elden Ring is about to come out. A decent to good sized chunk of content that (hopefully) has had a good amount of care and attention put into it. Rather than selling a fucking JPEG for £15 and calling it a day, selling something that you would have unlocked in a better game by just being good at the game or just preying on people with poor impulse control.

    I wholeheartedly support microtransaction systems like this

    Stockholm syndrome is some wack shit, I tell ya.

    I think the devs have done an incredible job with the game

    Bro, you do realize you can enjoy a game and at the same time recognize any problems it has, right? Enjoying a game does not mean you’re obliged in any way to blindly defend a game, downplay it’s issues and only talk good about it.

    There’s just no reason for a full priced game by a cash strapped, big ass AAA publishing company, to have micro-transactions.

    They’re not a cash starved indie company. But even while Indie games having MTX is a little more understandable, it’s still a bit dubious even there.

    I’m almost tempted to buy some of these literally worthless microtransactions simply as a fuck you to all the virtue signalling losers fixating on the game.

    Ah yes, waste your own money and let a group of people live rent free in your head. Pretty good way to spite them. While they’re sat there not wasting their money, you’re just throwing yours away. They’ll literally won’t know what hit them. Probably because they’ll have no idea you’re doing it. But still, you go dude. Burn that money! By the way, ever heard of the phrase “Cutting off your nose just to spite your face”?


  • Dragon’s Dogma 1 had the exact same monetization scheme, minus fast travel. Everything you could buy on the store was easy to earn in game (it is the exact same way in Dragon’s Dogma 2). Dragon’s Dogma 1 was also a failure in Western markets.

    The MTX in DD1 were taken out of the game on later releases. Only the original 360 and PS3 releases had them. So as a matter of fact things improved for DD1 before getting worse again for DD2. Likely because the MTX weren’t successful enough to consider for the re-release. After all, why else would they not have them in a later release.

    So tell me, if the game was a success in Japanese markets and had this monetization scheme: why would it not have a more aggressive microtransaction scheme for the second game if what you’re saying is to be believed?

    A game being successful doesn’t necessarily mean the MTX are also successful. Companies can see where the money is coming from. If they see that the game is selling loads but the MTX isn’t selling much. They’ll probably not bother to put the effort into the MTX for a later title or at least until they think that things have changed and people may be more receptive. Which is likely what we’re seeing here. As above, they took out the MTX for the later releases/DD:DA. Possibly because the MTX in the original release wasn’t all that successful. It’s been a hot few moments since then so they’re trying it again for DD2. That’s why DD2 isn’t worse.

    The game is very fun and not once did I think of paying anything beyond 3 dollars on MTX, and that was because I’m impatient. It literally would have been a waste of money, as the game opens up every fast travel point you would need in the post game. It also gives you nigh infinite fast travel items. There is no drop in quality for the game.

    Not being personally affected by it doesn’t really change how good/bad the MTX is. It’s predatory on those with poor impulse control.

    It doesn’t matter how much items the game gives to you. The MTX just shouldn’t be in the game as a matter of principle.

    It’s a fucking £65/$70 single player game. Why are you defending this shit?

    You can claim you “pay attention” all you want, but all you’ve done is prove how little you understand what you’re talking about.

    You don’t seem to understand. Considering you forgot about the fact that Dark Arisen doesn’t have those MTXs and the implications that brings.


  • I’ve explicitly detailed how you’re wrong, and you turned around and literally said exactly what I said you would. “BuT iT iS a SlIpPeRy SlOpE”.

    Yes, that’s because it is a slippery slope. You haven’t elaborated on how it isn’t beyond “BuT oThEr GaMeS”

    Fact is, it is a slippery slope. I’ve explained how but you didn’t seem to get it. So let me explain it again for you.

    Yes P2W exists. But that’s not the slippery slope.

    The slippery slope is how MTX is introduced to games/series. They often don’t come out of the gate fully stocked with P2W bullshit.

    A series often starts by putting it’s best foot forward so as to not immediately piss everyone off. Then as things progress. So, a series gets new games or a live service starts to establish itself that’s when the monetization starts to creep in. The Devs/Pubs start to push the envelope to see what they can get away with and keep going. That’s the slippery slope.

    Gacha is a bit of an exception, because Gacha is straight up defined by it’s gambling mechanics. The whole thing is about replicating the gachapon machine experience.

    For DD2 it’s the shit it has now. But DD3 may be worse if they see their monetization was effective and that people are willing to buy that shit. For DD3 they may include the same monetization but make the items much harder to obtain, making more of a push to pay for it.

    That’s the slippery slope.

    That’s the whole point of complaining. To identify a problem before it becomes too bad.

    Yes, other games might have P2W, but that doesn’t necessarily mean that there’s no point in complaining because it’s a per-game/series thing.

    If it were exactly as you described then every game would just be coming out with P2W. DD2 would be worse than it is because fuck it other games have P2W, so why not DD2 or literally every other game. Since your logic is that we’re at the bottom already because P2W exists.

    But that’s not how it is, is it?

    What is happening is that games/series undergo a decline. Start off small, ease people in.

    A relatively common tactic now is to do something like this: Increase the cost of something from 100 to 1000. Let people get angry. Then “Apologise” and dial it back to 500. That way people get their “We did it reddit / OMG company really listens to the players!” moment while also not realizing they’re still worse off.

    I know what’s going on. I actually pay attention and I’ve noticed the patterns as to how this shit goes down.