• 4 Posts
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Joined 2 years ago
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Cake day: June 27th, 2023

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  • Star Rail isnt an mmo. And while it has many “progression mechanics”, they are slowly introduced to the player. And once you understand them, you dont really need to think that much about them. It is basically an anime+idle game.

    You watch your anime episode every now and then and you afk farm daily for a couple mins(so that your characters slowly become stronger). You dont need to think loads of time to understand them but i guess it depends on what you mean by loads of times. Maybe i have played many games(mobile and conventional), so i dont have any issues with the systems.

    If you want to build a character, you can choose them and the game will highlight their ideal “gear” and “stats”, though those recommendations arent always perfect. If you want to tryhard, you can use this site

    https://www.prydwen.gg/star-rail/tier-list/

    And see what gear and stats are ideal for your character. Or just use your brain. Most dps like crit damage/rate, attack and speed. Most supports really love speed. Or watch a guoba video about the character you want to gear. Ultimately, if you afk grind gear, it doesnt take a giant brain to understand that the dps set, wants dps stats, or that the break set wants break damage stats.




  • I mean he is a lawyer, who fought for the environment for decades. You dont become a successful lawyer by reading tweets, you need to actually read and put effort. He is not like most of trump’s cabinet, even though he is a conspiracy theorist and a flawed human(though with the upbringing he had, i cant imagine any human coming out as normal).





  • Ukraine can survive without american support. Russia has the GDP of Spain. The EU has the resources to help Ukraine, we just need

    1. Political will
    2. Ability to produce(or procure) stuff for Ukraine

    For the last 100 years, everyone was dependent on each other, since we were all allied, it made less sense for every country to reinvent the wheel. Now the EU will need to create new production capabilities and that takes time and money. This will have a noticeable negative effect to the quality of life of europeans so the europeans will need to be willing to deal with that.

    South Korea has a strong defence industry that can help cover the gap, especially if things are chill in SouthEast Asia.

    If the EU can guarantee the safety of Greece(maybe with the creation of an EU army or through stronger defence treaties), Greece has a lot of military equipment that could potentially be sent to Ukraine, especially if Turkey is cool. Greece for example has more Leopard 2 tanks than any other country(including Germany).

    I think if the EU sends troops to Ukraine, the EU will need to completely commit to that. The war in Ukraine is rough and very different than any other war, especially the wars western forces have fought in the last 50 years. So you cant half ass it and send a couple thousand soldiers to die there, you need to commit with proper air support, etc. This escalation needs to be managed carefully.

    The EU needs to start pumping nukes and developing its missile program. Without the american nuclear shield, the EU needs its own. There is a reason that China is pumping nukes like crazy, because they are way behind the americans and russians. MAD is the only way to de-escalate and prevent a nuclear war.

    Most of the aforementioned cost is these nukes/missile and building capabilities(stealth planes) programs. Helping Ukraine is cheap.













  • Modern gacha games are more exploitative and effective. But there is a reason why almost all conventional games have “rpg elements” nowadays. I am an old gamer and i remember when this happened.

    Game devs realized that if they have “number goes up” mechanics in their games, those games will be more popular and they will sell more. Thats how all games, including multiplayer competitive games, started adding temporary progression(session based, ie buying items between rounds in counterstrike) and then permanent progression(unlocking attachments and prestiging in call of duty).

    Quake and unreal didnt have any progression, yet they were very popular multiplayer games. Many people blamed the lack of “parallel progression” systems in starcraft 2, for its failure(sc2 eventually added more parallel progression). Mechabellum, an autobattler(the modern equivalent of an rts), has like 3 different numbers that go up, on top of unlocking unit abilities and skins.

    The mobile game market is very competitive and game development is extremely fast and iterative. So they leapfrogged ahead of conventional gaming when it comes to all kinds of user metric manipulation(addictiveness, engagement, etc). Dont hate the player, hate the game.

    Funnily enough, the most popular mobile games atm are by Hoyoverse and they arent even that exploitative. They are AAA games, with decent story, graphics, gameplay and the gacha is just there for the more vulnerable/rich people. IMO playing them as f2p is not only viable but actually more enjoyable(ie challenging instead of rolfstomping everything).

    If only there were more conventional games as a service that could pump the amount and quality of content that Hoyoverse creates for their games. But Hoyoverse is a private company, probably funded by the chinese government, so they can afford to reinvest all those billions back into the game development, unlike other games. And it shows.

    So ultimately, gacha is kinda like real life gambling. I am kinda ok with it, as long as it isnt promoted and its profits go to a good place(funding education or creating decent games).


  • World of Warcraft and Diablo are gacha. Every time you play, you are “pulling” and hoping for a good drop(item). What modern gacha games did, is take that gameplay/psychological feature and directly monetize it(instead of indirectly monetizing it through a subscription/1 time payment).

    But both are gambling. I am ok with having age restrictions but we need to be honest with ourselves. And what is “fun” is whatever makes neurons activate. Gambling(ie rpg elements) has always been a core mechanic for many games.