Surprisingly the hardest part was getting the three way bend with a round shape on the corners. It ended up having a super simple solution but took me ages to figure out.
The squiggles I just used a math function mesh with sin(x), scaled it to the right size, converted to a curve and put a curve modifier on the leg.
Yeah I tried multiple configurations. The final product is using a 4 metre square emission panel (the mirror is 1.8m tall), the tiny area lights you can see in the wireframe are just highlighting the chair.
Yes I used AGX, everything else just felt super washed out. I have an indoor studio hdri, with two emission panels and two area lights. The emission panels got the lighting close but there were a lot of highlights that I had to add the area lights to achieve. Turning up the emission strength started to wipe out the shadows from the chair. I’m not quite sure how they got their lighting so bright and still had soft shadows.
I used the term interchangably because the title would get too long if I got too descriptive. I would not spend $32k on this crap even if I had that kind of money.
Awesome! I spent longer slightly tweaking the mirrors rotation and the camera angle than I did texturing the entire scene.
Haha thanks. The photo on the left is fake, the photo on the right is real and the designer is charging $32k for the three pieces.
The UI can be a bitch to wrap your head around, a lot of things are only accessable through 3-4 button shortcuts or you have to know the exact name of what tool you want to use to search for it. I still google keybinds and tool names after using blender for a couple years.
Other than that, once you get used to it and learn the basic/regularly used tool shortcuts it’s pretty great. Tons of freedom and there’s a tool for everything with loads of free tutorials.
Clay and wireframe: https://imgur.com/a/Lk2FqO5
Way better name for it than bee lady lol