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Joined 1 year ago
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Cake day: July 1st, 2023

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  • Unless it’s the initial outreach team or on-premises staff, sales would be one of the few roles totally suited to remote working.

    Some of the more creative or collaborative roles I can see the argument for hybrid working - even if it’s just one day a week or month in the office - but sales, customer service, or first line support seems to be the last area you’d impose a return to work mandate on.

    That said, I haven’t got extortionate office rents to justify 😂






  • PhobosAnomaly@feddit.uktoRetroGaming@lemmy.worldAn old ad for Doom 64
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    15 days ago

    I can see where you’re coming from - if you look at Ultimate Doom or Doom II and put Doom 64 next to it, then there is a raft of limitations and shortcomings that make it appear to be an inferior product. I personally prefer Doom II as well, with the banging soundtrack and the iconic levels.

    However, I’d argue you’re missing out by approaching it with that mindset. Aubrey Hodges score is less of a soundtrack, and more of an ominous hum in the background - and the overall art style is far more drab and depressing. I’d probably suggest it has more in common with Doom 3 than it does with the first two. I personally prefer the sound effect collection in Doom 64 - the shotgun sounds meatier, the Barons from Hell’s alert sound is a bit more worrisome, and the doors sound a bit more industrial.

    Personally I agree with the N64 controller assessment - it feels like it was built by someone who forgot how many hands humans have 😂 but the adaptations in the Unity ports make it more than enjoyable now on Xbox or Dualshock controllers.


  • PhobosAnomaly@feddit.uktoRetroGaming@lemmy.worldAn old ad for Doom 64
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    16 days ago

    The laugh is, the Watch Me Die mode (the Ultra Violence of the 64 editions) is probably the easiest “hard” mode on original hardware, purely because the technical limitations prevented lots of enemies (of any tier, not just hitscan wankers) being spawned - and space limitations prevented difficulty spikes caused by Boney Bois (Plutonia-style) or Arch-Bastards ruining your day by not being included in the game at all.

    It’s still a very, very good Doom game. 64 and PlayStation Doom should be played together for the alternative Doom experience.









  • Oh man, this is awesome - it’s wonderful hearing from the practitioners of the art!

    I’m just trying to figure out what driver establishing the tipping point for breaking or the ban hammer - is there any empirical data to drive these decisions, or is the fediverse user base small enough that you act on “feel” or “professional instinct”?

    Managing emerging technologies fascinates me so any input - including the germs you’ve already volunteered - is very much appreciated 👍



  • Thamk you for the insight, instance administrator views are valuable and unique.

    At the risk of sounding like I’m presenting a bad faith argument, why ban them? I don’t like the whole “free market” analogy but surely it’s one of the liberating features of federated servers, being able to to largely express your votes or content as you see fit within the legal framework of the host nation. Wouldn’t the odd one or two mass downvoters/upvoters/theyvoters ultimately be a statistical abberation or is the fediverse still small enough for this sort of shit to carry weight?

    Open criticism of my view welcome, as always!