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Different country, different economy, different work ethics and social values.
Different country, different economy, different work ethics and social values.
This is not a good sign.
If I was actually kidnapped, would you kill the guy for me?
This is a pretty massive red flag right here, IMO. I wouldn’t stick around any person that asks this question. If a person is kidnapped there are like a million other steps you can take that lead to the kidnapper rotting in jail and the victim’s SO not being put in jail for murder.
Aaaannnnddd its dead. Zero interest. Congratulations SEGA. I was a little bit exctied, and now I am not.
It’s important to note that Project Zomboid uses partial procedural generation, primarily to handle building interior furniture and loot spawning.
Dino Crisis, was the world’s only game in the “Panic Horror” genre AFAIK. It was similar to a survival horror game but enemies were much faster and could follow you into different rooms if you left them alive. There were also a few other mechanics that made it different from Resident Evil, which was made by the same people.
Absolutely would recommend the first two games. Which are the ONLY Dino Crisis games. They never made another Dino Crisis game after 2.
For some reason I can’t help but think this looks a little bit derivative of Illusion City for the MSX Turbo R.
Not European, but I think they might not use PSI since that’s Pounds per Square Inch. I believe they use Pascals/ Bar.
Ah, but you see, it wasn’t just any cardboard. It was cardboard with the Nintendo logo on it sold by Nintendo.
They will probably do it. Nintendo fans are so rabbid they’ll buy crap in a paper bag as long as it has the Nintendo logo on it.
I used to like you, Nintendo. But you have become something more terrible that I ever thought possible after Iwata died.
Its pretty rare for a creative to want to go back to their previous works. Most want to keep making new stuff, even if that comes at an expense to everyone else. Its understandable, but it also becomes disappointing to people that like a certain work and then a creative revisits it only to make it something completely different.
Announced by someone likely told by people with a financial tie to the game, that would have incentive to lie to try to get more sales.
I expect the game to underperform. It already didn’t look great when they showed it.
Why? Are they worried Shadows might not do as well as they keep pushing it will?
I will never forget when this game tried to have a marketing campaign that copied Forspoken.
People bought a game that is well known for being hard, and then complained it was too hard.
Kadokawa is a big company that many people already know about beyond their ownership FromSoftware, why they would choose to title this on FromSoft is quite strange.
You thought From was just going to make a massive DLC and let everyone waltz through it like they were a god with their high level base game character?
I didn’t say anything about how it started, I said what it means as it pertains to aesthetics, which was what I felt was the primary root of the question.
Never
To be fair, Resident Evil has been action oriented since the original Resident Evil 2. The developers themselves literally said they wanted the series to be more similar to Hollywood action movies.