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Cake day: July 1st, 2023

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  • That sounds exactly like Amnesia. There are no HUD elements, health is buried in your inventory. Sanity is displayed by obscured vision and hallucinations. The only real options you have to beat a creature that spots you is to hide and hope it didn’t see which way you went. It’s quite slow paced and reading/listening to the notes provides the narrative along with puzzle hints. There are no weapons, but by being clever you can avoid a monster or block a door long enough to escape. It is rather “western” styled though, but more along the lines of HP Lovecraft than a Hollywood zombie movie or Deadspace for example. There are some jumpscares but they are absolutely terrifying only because of what lurks around the corner, a creature you hope to never get a good look at. I do recommend it.





  • There were also fixed camera games with some horrible designs. Resident Evil was one that I remember. There’s tradeoffs for developers. Fixed camera means you can make it look better having to only worry about one perspective and you could bake-in a lot more fidelity. A movable camera in a tight space is complex to design around and even modern games have issues in tight spaces. Back then, nearly every game was in tight spaces.