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Makes sense. I’ve always been disappointed that instead of using better processing power to make bigger, more complex games, we used it to make the same games with more complex animations and details. I don’t want a game that only differs from its predecessors through use of graphical upgrades like individual blades of grass swaying in the wind, or the character starting to sweat in relation to their exertion; I want games with PS1-PS2 graphics and animation quality, but with complex gameplay that the consoles of that era could only dream of being able to handle.
Another issue is that information is easy enough to find that people don’t bother to remember things as much anymore, since they can just look up the majority of stuff on Wikipedia or something if they ever need to know it. It leads to people having a smaller pool of background knowledge, which makes them easier to mislead.