

That’s why I don’t really use them myself. I’m not willing to spread misinformation just because ChatGPT told me it was true, but I also have no interest in going back over every response and double checking that it’s not just making shit up.
That’s why I don’t really use them myself. I’m not willing to spread misinformation just because ChatGPT told me it was true, but I also have no interest in going back over every response and double checking that it’s not just making shit up.
Well, the primary thing is that you can ask extremely specific questions and get tailored responses.
That’s the best use case for LLMs, imo. It’s less of a replacement for a traditional encyclopedia- though people use it like that also- and more of a replacement for googling your question and getting a Reddit thread where someone explains.
The issue comes when people take everything it spits out as gospel, and do zero fact checking on it- basically the way that they hallucinate is the problem I have with it.
If there’s a chance it’s going to just flatly make things up, invent statistics, or just be entirely wrong… I’d rather just use a normal forum and ask a real person that probably has a clue whatever question I have. Or try to find where someone has already asked that question and got an answer.
This reads like one of the results on a personality quiz.
being a dick
Yep, almost entirely!
I got the notification for this earlier, first time a Fredrik Knudsen video has been something I actually have some prior knowledge of so I was very interested.
Man, did I miss a ton of drama apparently.
That’s weird- I played BF6 with friends I would expect would have Valorant installed. Nobody had any issues. Maybe they uninstalled at some point. I don’t exactly keep up with everyone’s library.
I think I’ve done like three playthroughs, two I finished. It branches a lot with the dialogue and everything, there’s a lot of room for replay value considering it’s a relatively linear action RPG.
And it’s an absolutely fantastic game, too.
People have different tastes? I find Superman incredibly uninteresting most of the time. I get why people like him, and if it floats their boat I’m happy for them but it ain’t for me.
Punisher is basically just “what if Batman had less of a moral code, and wasn’t a billionaire in his off time.” That’s got the potential to be an interesting character, even if it’s not for me personally.
Basically, the devs of Subnautica 1 were working on Subnautica 2 but got bought by another company- Krafton. Krafton promised a very large bonus to the lead devs assuming the game was released by a certain time. They were on track to meet that deadline, but Krafton was insisting the game be delayed and when the developers resisted that they got fired. Now the people that were fired are suing saying that Krafton fired them to avoid paying them the bonus rather than for cause.
I might have gotten some details wrong, I’m not following this incredibly closely myself.
I’m not supporting what you’re condemning. I’m just arguing that it’s not 100% black and white. I disagree with “all live service games bad.” I certainly agree that some are predatory and a problem, and the entire genre as a whole needs much more regulation.
I couldn’t really grasp spending that amount of money on a video game, even cumulatively, so no I didn’t consider it from that angle.
Nothing inside a video game should cost real money. Ban the entire business model.
Is most of what I was referring to. I don’t mind things in games costing money, as long as the game itself doesn’t costs money. I also don’t mind live service games, at least in concept. They’re very rarely good games, but good examples do exist.
A lot of what I think you’re talking about is based on player trading, is it not? Maybe I don’t know the games you’re talking about. I don’t think Valve sets the prices for hats, and I don’t think DE sets prices for rivens. They’re tradeable, so a market forms. To be clear, I think paying $1000 for a hat is absolutely insane, but I also don’t see how it’s functionally different than paying an absurd amount of money for a trading card you have no intention of using.
Are there games actually asking $1000 for literally anything in-game? Not a player set price, to be clear.
I’m fine with it for f2p games. The monetization is sometimes awful in those, but it’s also sometimes perfectly fine. I just want one monetization model. Either have microtransations and ingame purchases(preferably that don’t actually effect the gameplay), or have your game cost money up front, and maybe have some DLCs. Pick one. No more $40 games with battlepasses and buyable skins.
TIL, from that article, that Starbreeze is making a coop D&D game.
That’s neat. I have incredibly low expectations, but maybe it turns out decent.
Sim Daltonism
Seems like a very cool program. Sadly Mac OS/iOS exclusive so entirely useless to me lol.
Ukraine also supports this genocide
Can you source that? I’ve never seen any evidence of that, I’m gonna be real.
Also, the ‘imperial core’ is crazy lmao.
Not really- from my understanding the issue with the sex trafficking charges were that there wasn’t any explicit proof of the two women saying ‘no’, or being coerced into it. You’d have the exact same problem proving sexual assault.
Am I missing context? What’s ‘thinners’? Is this a drug thing I’m too boring to understand?
I actually have, it’s an extremely obscure Celtic god. I first heard of him in Smite, though.