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Joined 2 years ago
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Cake day: June 16th, 2023

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  • Well, the primary thing is that you can ask extremely specific questions and get tailored responses.

    That’s the best use case for LLMs, imo. It’s less of a replacement for a traditional encyclopedia- though people use it like that also- and more of a replacement for googling your question and getting a Reddit thread where someone explains.

    The issue comes when people take everything it spits out as gospel, and do zero fact checking on it- basically the way that they hallucinate is the problem I have with it.

    If there’s a chance it’s going to just flatly make things up, invent statistics, or just be entirely wrong… I’d rather just use a normal forum and ask a real person that probably has a clue whatever question I have. Or try to find where someone has already asked that question and got an answer.












  • Nothing inside a video game should cost real money. Ban the entire business model.

    Is most of what I was referring to. I don’t mind things in games costing money, as long as the game itself doesn’t costs money. I also don’t mind live service games, at least in concept. They’re very rarely good games, but good examples do exist.

    A lot of what I think you’re talking about is based on player trading, is it not? Maybe I don’t know the games you’re talking about. I don’t think Valve sets the prices for hats, and I don’t think DE sets prices for rivens. They’re tradeable, so a market forms. To be clear, I think paying $1000 for a hat is absolutely insane, but I also don’t see how it’s functionally different than paying an absurd amount of money for a trading card you have no intention of using.

    Are there games actually asking $1000 for literally anything in-game? Not a player set price, to be clear.