

Nothing inside a video game should cost real money. Ban the entire business model.
Is most of what I was referring to. I don’t mind things in games costing money, as long as the game itself doesn’t costs money. I also don’t mind live service games, at least in concept. They’re very rarely good games, but good examples do exist.
A lot of what I think you’re talking about is based on player trading, is it not? Maybe I don’t know the games you’re talking about. I don’t think Valve sets the prices for hats, and I don’t think DE sets prices for rivens. They’re tradeable, so a market forms. To be clear, I think paying $1000 for a hat is absolutely insane, but I also don’t see how it’s functionally different than paying an absurd amount of money for a trading card you have no intention of using.
Are there games actually asking $1000 for literally anything in-game? Not a player set price, to be clear.
I’m not supporting what you’re condemning. I’m just arguing that it’s not 100% black and white. I disagree with “all live service games bad.” I certainly agree that some are predatory and a problem, and the entire genre as a whole needs much more regulation.
I couldn’t really grasp spending that amount of money on a video game, even cumulatively, so no I didn’t consider it from that angle.