Yes, but you need to accept all cookies when prompted
Yes, but you need to accept all cookies when prompted
That is an extremely oddly specific cysec issue they’re choosing to target…
When I first played FL I thought it came out with all the others *^*
I don’t outright dislike X4, but IMO it feels too… streamlined, in a way. You’ve got less wares, less ships, less sectors, no jumpdrive (yes I see the reasoning, no I still want the jumpdrive), the Xenon lost their aesthetic just to look like Mass Effect reapers, and fuckers stole my magnificently redundant ship classes. Can’t have ship in Detroit.
X3: Terran Conflict.
Yes, we got X3FL in 2021 AND X4, but X4 is a very different game and X3FL is just a heavily scripted X3AP (more or less).
It’s a more-than-me years old game with a lot of mods that keep it enjoyable to day – as “enjoyable” as it can be, that janky piece o’ junk – but I feel about it the same way I feel about Halo 2: imagine what it could have been, if the devs had the resources they could have today. (if you say “X4” I’m going to fucking flip)
I haven’t played E:D so I can’t really make comparisons, but maybe X3/X4 can pique your interest?
I don’t think they can justify a home cockpit setup, they’re also kinda hard to get into (especially X3, you can’t get far without a guide), but hey, there’s a combined 1.5% chance that you haven’t heard of them and that you’ll enjoy at least one of them if you don’t care much about graphics. Or voice acting. Or UI/UX.
Also gamers when any scene at any point has less than 500000 polygons and UINT32_MAX particles, each with its own material
Oh, std::enable_if
is straight up worse, they’re unreadable and don’t work when two function overloads (idk about variables) have the same signature.
I’m not even sure enable_if can do something that constraints can’t at all…
I imagine reflections would make the process more straightforward, requires expressions are powerful but either somewhat verbose or possibly incomplete.
For instance, in your example foo
could have any of the following declarations in a class:
void foo();
int foo() const;
template <typename T> foo(T = { }) &&;
decltype([]() { }) foo;
No, that’s Vim
Yeah, that’s what I was thinking of. I don’t know how C++ could reasonably have Java-like reflections anyway…
Wouldn’t compilers be able to optimize runtime things out? I know that GCC does so for some basic RTTI things, when types are known at compile time.
I can see the footguns, but I can also see the huge QoL improvement - no more std::enable_if
spam to check if a class type has a member, if you can just check for them.
… at least I hope it would be less ugly than std::enable_if
.
Too other to’s? Isn’t that two much?
The joke has been lost because the drive’s technology is ill-suited for permament storage.
If only we had a hard drive…
I’ve used Windows for a bit more than a decade, and I only found out its VFS is case-insensitive (by default) after I fully ditched the OS, when a bunch of Electron applications created directories with different cases - nothing ever broke because of it, save for a single Godot game.
Personally, I think case-insensitivity seldom makes sense, though I’m also aware that not everyone [knows how / is able] to properly operate a keyboard.
They lost their firstborn son in The War to untracked artillery because neither -i, -n, nor -f were given.
As well as people under CGNAT or, as in my case, under ISPs who lease different addresses twice every week.
Bungie-era Halo has the best OST in the industry hands down, though recently Lunacid let me hear some certified bangers; someone here mentioned B:G&E, and I second that opinion although I wouldn’t have thought of it myself.