Full price? I’ve had over a week of gameplay for just a £1 Game Pass trial. Usually I tire of games after just 3 days or 30 hours or so for me and I’m sure many other casual gamers it’s great value.
Full price? I’ve had over a week of gameplay for just a £1 Game Pass trial. Usually I tire of games after just 3 days or 30 hours or so for me and I’m sure many other casual gamers it’s great value.
Enscape provide real-time photorealistic VR rendering for architectural software ( https://enscape3d.com/features/architectural-virtual-reality/) so with some conversion of the geometry from unity the only missing link is interactivity.
I’ve never understood 4k. Surely it’s better to play high settings on a QHD screen than medium on 4k?
This was why I favoured console gaming over PC. Having a standardised hardware always meant you don’t have the heart ache of a game not performing well. With the introduction of the Steam Deck hopefully that will become the new baseline for future games.
I’d actual prefer they avoided going for photo realism, it always tends to fall short. The art style they’ve developed works really well - realistic detail and form but with a plastic sheen and strongly saturated colours.
Chrome’s UI was light years ahead of the competition. I’d be tempted to say they had an impact on the design of all desktop applications.
They only require permission to write to the password field, they don’t necessarily need to read passwords. Although it does change the work flow for some users.
How many people are actually returning this product though? Nobody is going to any effort to return a product that costs so little.
And everything I’ve read about this recall makes the reason clear so I can’t see anyone opting not to just consume it - which more than likely they already did immediately on purchase.
My mantra has always been to bring solutions not problems. Applying that to code reviews makes for a far more productive experience.
Rather than just pointing out errors in code help the developer with prompts towards the solution.
Or, if you’re too lazy to explain why something shouldn’t be done then why should another developer have to act on your criticism?
I wish this had been my experience. I pushed for so long in my last company for standards to be written, code formatters implemented and objectivity to be brought to reviews but it was always ignored.
Instead I had to endure every employee who claimed seniority (in a non hierarchical company) subjecting their opinion on style in reviews. It came up the point that I dreaded having to work with specific people because they kept triggering my PTSD with their moving target of micro management.
Only afterwards did I truly appreciate how poor a lot of their opinions were. Now one of my first questions when approaching a new project is what standards we’re following. If they look at me blank faced that’s a pretty solid red flag.
This was my experience too. At first I found code reviews to be an invaluable resource for improving my code. But I then reached a point where I’d learned everything I could from a particular reviewer.
I’d submit code that met every criteria, but the reviewer would still nit pick on tiny details that were entirely subjectective. It was no longer about the quality of code it became about the reviewer trying to put their mark on my work.
The only solution was to either ignore their nits or adopt the hairy arm technique whereby you include intentional errors for the reviewer to comment on so they feel their time had been valuable and you get away without yours being wasted.
jQuery was an essential stepping stone back when JS was lacking a ton of features that people take for granted these days.
Sure everything could have been done with Vanilla JS but it was verbose and difficult to follow. jQuery made it possible for any developer to quickly make a page dynamic
Yep. And three functions is better than one for legibility even if one would be fewer lines of code
Putting a dead character in a container and then yeeting that container into a chasm will no longer permanently destroy the character - they will now float around as a resurrectable Soul Echo as expected.
QA clearly wasn’t good enough if they didn’t pick up on such a game breaking bug prior to release
And…
If you dismiss your companion to camp and shove them into a chasm, Withers will now be able to resurrect them… so you can shove them into a chasm again, probably.
Whoever wrote these notes really deserves some credit
I think this might be what you’re after
UI Improvements
Added a ‘Delete all but latest’ option for each campaign, so you can regain a little storage space wiggle room.
It’s fine. The cost of compensating victims is less than fixing the issue so yeah it’s safe.
I’ll occasionally
It’s clunky but it’s robust and safe. It does sound a lot cleaner to just use commit -p
though
-p –patch
Interactively choose hunks of patch between the index and the work tree and add them to the index. This gives the user a chance to review the difference before adding modified contents to the index.
This effectively runs add --interactive, but bypasses the initial command menu and directly jumps to the patch subcommand. See “Interactive mode” for details.
The documentation is entirely meaningless? What does it do?
You’ve never used a graphical git client?!
I’m comfortable on the command line but a decent git UI is a way better experience.
git diff
is so basic using a GUI makes it far easier to compare changes.
Same for merge conflicts. I’m not sure you can even resolve them on the CLI?
Any form of rebase: I think I used the CLI to do an interactive rebase a few times in the early days but I’d never do so without a GUI now.
Managing branches: perhaps I’m a little too ott but I keep a lot of branches preserved locally, a GUI provides a decent tree structure for them whereas I assume on the command line I’d just get a long list.
Managing stashes: unless you just want to apply latest stash (which admittedly is almost always the case) then I’d much rather check what I’m applying through a GUI first.
There are some things I still use the CLI for though:
git remote add
git remote set-url
because I’m just too lazy to figure out how to do that in a GUI. It’s usually hidden away somewhere.
git push --force
because every GUI makes it such an effort. C’mon! I know what I’m doing - it’s /probably/ not going to mess things up…
This is the catch 22 of PC gaming. On the one hand you’ve got people complaining that the latest games require high end hardware to run on release day - and simultaneously at the other end of the spectrum people are complaining that supporting low end hardware is dragging a game down?!