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Cake day: July 13th, 2023

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  • Personally I would allow pouring out oil to not break invis, but depending on the type of enemy, they might get perception checks to see if they can correlate oil pouring to mean someone must be pouring it for the players location. Although if they would throw the oil at something it would be like making a throwing attack with an improvised weapon.

    Using the tinderbox I’d rule as attacking the oil in order to cause fire.

    I feel like those moves equate to item interaction for pouring the oil right where they are, but deliberately lighting something on fire with a tool requires both more focus, intent and deliberate action.




  • I thoroughly enjoyed Fallout, so I’ll be cautiosly optimistic until further details emerge.

    The article brings up challenges with adapting customizable PCs to a fixed story, but I think the easiest solution is to just copy Fallout on this one. Don’t try to adapt the flexible story og the games with a percieved ‘default’ Shep, but tell a separate story within the universe.

    I could see the conflict when humanity discovers FTL and eventually has a war with the Turians as a potentially fitting storyline. Has enough lore to give writers a starting point, doesn’t touch any player decisions or customizable characters, and gives people not familiar with ME a nice entry to “discover the ME universe” alongside humanity