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Cake day: July 1st, 2023

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  • As someone who works fairly extensively with all three major platforms… You’re definitely wrong about macOS here. Almost everything on GitHub that works on Linux also works on Mac, aside from GUI applications which are often more OS dependent. The readme pages often just lump Mac and Linux together as they can be pretty similar, especially for things written for interpreted languages (python) where it’s often literally the same.












  • It’s not raw framerates that are bad now, developers pushing tech is not a bad thing and has been how gaming has been since it’s invention, aside from the “dark ages” of X360 ports where PC just meant 360 graphics at crazy res and framerates.

    The problem nowadays is games are straight unplayable even at lowered settings or extreme hardware due to shader compilation or streaming stutters. This is just bad programming with no fix aside from an engine rework, and most devs don’t have engine programmers anymore since they just ship UE4/5