worry about users not being able to open files after renaming them since you can also edit those extensions via text, and people aren’t taught about file association.
On the internet, nobody knows you’re human.
worry about users not being able to open files after renaming them since you can also edit those extensions via text, and people aren’t taught about file association.
the main idea behind the blockade is that Facebook implementing ActivityPub can easily overwhelm any instance small enough in infrastructure through the sheer amount of traffic that such connection would have on the rest of the Fediverse (case and point, the occasional waves of Twitter users moving to Mastodon), and with fewer instances it can get easier for the company to take advantage of that to take over the network and make it monopolized again.
edit: i didn’t read your comment properly, i thought that was lacking context. sorry x.x
edit 2: https://lemmy.ca/post/11771031 someone else shared this thread, it’s an interesting and important read
i see now. thank you
the image doesn’t match at all with the actual website even though the individual entries in the picture are accurate.
the entire list is mixed half-and-half across the board, with slight bias to Federated status. still a long way to go.
for future reference, it’s even more convenient to use when you know to change GUI scale settings to configure them to align with the physical space
the “just don’t do it” argument ignores the problem. it’s like replying “just don’t buy Apple products” to people complaining about right to repair. the key part is that regular people won’t know beforehand until they need to notice. by that point, it’s profitable enough to show other companies like Samsung and Motorolla that restrictions are profitable, so jumping around brands will also never work when the intention is to have your phone for a long time.
back in the context of game dev, add that to the part where not only people don’t anticipate the retroactive changes of a license they have to rely on when choosing an engine, but there’s the added weight of having to learn an entirely new library and oftentimes even an entire new programming language, so you have to commit to it if you want to make a commercial product or else you risk losing literal years of development just from rewriting the same thing over and over.
not to say that there’s a reason why a lot of people chose Unity. Godot may be in development since 2014 but they are still relatively new in popularity. not only they have less total instructions resources from the community due to it obviously being smaller than Unity’s, but people also look for already known games as one of the first factors when choosing something, which is something Godot is still catching up on. knowing legal jargon to even comprehend the difference between free and proprietary is the least of their worries when someone wants to jump into game development and build stuff with it.
classic mistake when writing a reply bot
the tracking of pirated copies is even more fucked up. is that their way of imposing that “piracy = stealing”?
i feel like i’m missing your point considering the comment that was made.
the name “X” is just a bunch of pollution to other topics that happens to have something of the same name. i hate it.
problem there is that anti-drm and ownership of a license to download and run software don’t combine while financially viable to the stores. aside from the additional problem of having to manage inventories, trades and everything that happens to break those systems, “owning” the license and allowing to sell to someone else doesn’t do much if you don’t employ a DRM to enforce the make-believe of you pretending you’re monetarily compensating a physical larbor of transferring a given copy of a media, people will share things with each other before you can blink and not care where it comes from so long as it runs and it’s clean, specially in places where people won’t pay for games instead of food. only reason CSGO skins works on Steam as the original NFT system is because there’s servers to enforce what people get to see you holding and what you don’t own. and allowing for transferring games between accounts without a DRM is not something you’ll ever see any big company doing under the liability of being accused of promoting “piracy”.
i think nothing beats literally getting the zip file with all the contents of the game with no middleware like GOG employs. to decentralize the store further requires the devs to at least manage their own website hosting, domains, ownership status accounts for updates. the only step available beyond that is the payment methods, and i don’t think there’s any viable solution to be done in that case besides having more companies like Stripe and Paypal.
in that sense, Itch is handling things pretty good for devs so far,
planes uses air pressure from the air below to lift using their wings. merely having the plane tilted to one side makes it so there’s less air pressure holding the extremities of the wings, and less so on the wing whose end has the least altitude. the result is that the tilted plane slowly yaws continuously more to the side it’s tilted to, which causes more roll, causing more changes to the force on the wings, causing more yaw, on a feedback loop that ultimately makes the plane lose altitude.
combine that with the plane continuously pointing its wings upwards relative to itself, and you get a constant air pressure that is pointing more directly to the bottom of the plane and less efficiently to the rotors and turbines whose job is to propel the plane forwards, which then makes the plane lose speed.
hey kid! interested in some Asset Pack V2 - The Unofficial Homestuck Collection dot zip?
to be fair, the word Mastodon was being censored on Twitter at one point, but doesn’t mean the other way happens in the Fediverse.
yes there is a warning but still no guide, not in the popup, nor in the association setup to tell what things mean